Stellaris

Stellaris

WIM - Module: Technology
目前顯示第 1-7 項,共 7 項
更新:1 月 5 日 @ 上午 8:01
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更新:1 月 1 日 @ 上午 10:52
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Adjusted all component weights appropriately.

更新:1 月 1 日 @ 上午 10:38
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Adjusted the AI Weight of components (Minimal weights just so a personal game runs properly. I will change all weights later.

更新:2024 年 12 月 19 日 @ 下午 6:13
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A bunch of nerfs, as my techs were too cheap and did too much; by late game you had double almost everything, from espionage potential, to war exhaustion effects, to survey speed etc... I made the effects far lower to ensure the typical techs are more just either slight advantages when taken early game, and just extra stuff late game, which is what I wanted. Choosing one over another doesn't suddenly give you a major advantage in that particular field. Upped the tech tiers, too, as you could get a whole lot super early game. So I adjusted a lot of them to move from either Tier 1 -> Tier 2 or straight to Tier 3.

Also changed it so you need Astral Rift Sphere tech before getting any Astral Rift boost techs. For obvious reasons :3

更新:2024 年 12 月 15 日 @ 下午 12:25
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更新:2024 年 11 月 26 日 @ 上午 3:54
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更新:2024 年 6 月 18 日 @ 下午 11:03
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