Arma 3
Crossing The Rubicon
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Update: 23 Aug @ 4:52pm

CTR_Armor

Added:

Expanded variants for Iron Hands, Clan Raukaan 3rd Co
(Battleline, Close Support, Fire Support, Veteran, Command, SGT's, Veteran SGT's & Lieutenant)
Apothecary & Techmarine for the expanded chapters

Fixed:
Aligned naming convention on on the armor
Some eyes not being correct

Update: 23 Aug @ 12:16am

Fixed

Update: 23 Aug @ 12:08am

Update: 23 Aug @ 12:00am

CTR_Armor

Added:
Base line variants using the MK.X armor for Blood Angels, Dark Angels, Iron Hands, Salamanders, Space Wolves & White Scars (subject to change)

Expanded variants for Imperial Fist 5th Co, Raven Guard 3rd Co & Ultramarines 2nd Co
(Battleline, Close Support, Fire Support, Veteran, Command, SGT's, Veteran SGT's & Lieutenant)

Update: 20 Mar @ 1:02am

Update: 19 Mar @ 11:31pm

CTR_Weapons

Changed:
Auto Bolt Rifle, Sternguard Bolt Rifle, Bolt Carbine, Occulus Bolt Carbine, Marksman, Bolt Carbine & Heavy Bolt Rifle to have better accuracy

Fixed:
Melta Combi-Bolter (Bolter) to have correct zeroing & scope zoom



CTR_Armor

Changed:
Increase Apothecary Powerpacks capacity

Update: 12 Mar @ 2:21am

CTR_Flamers

Changed:
Combi-Flamer, flame height adjusted

Update: 11 Mar @ 2:13pm

CTR_Weapons

Changed:
Melta Combi-Bolter muzzle texture
Melta Combi-Bolter Icon to match new texture

CTR_Flamers

Added:
Combi-Flamer

Update: 3 Feb @ 1:13am

CTR_Weapons

Added:
Crux Terminatus, Apothecary & Techmarine(Sorry) Symbol's for all weapons


New PBO - CTR_Flamers (Optional needs "Burn 'Em Redux" to appear)

Added:
Pyreblaster

Update: 28 Jan @ 12:29pm

CTR_Weapons

Added:
Combi-Plasma Rifle
Melta Combi-Bolter
Sternguard Bolt Rifle
Some special ammo for weapons that are used by Sternguard squads ^

Fixed:
Assault Plasma Incinerator Second Magazine not hiding on reload