Left 4 Dead 2

Left 4 Dead 2

Team Psykskallar Aesthetics
Showing 11-20 of 56 entries
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Update: 26 Feb @ 6:57pm
by yoru

Mainly a Dead Center update, I made a proper color correction for it.
It's been reusing the parish daytime cc as a placeholder, but not anymore.
DC is now at sunset, as I kinda like the vibes, made the mall a bit darker.
Reused my winter aesthetics water edits, since they're much less broken.
Corrected hard rain fog script colors not working, other small polish.
swamp finale sky correction, it seemed too compressed before for some reason.

You can check the color correction folder, I made altenrative sunset cc's for center.

Update: 21 Feb @ 7:09pm
by yoru

Fuck off, blend brick 01

Update: 21 Feb @ 3:05pm
by yoru

L4D2 campaigns remastered.

All campaigns are now bumped up, the majority of seams and blends fixed.
Remade a few color corrections for l4d2 campaigns.
Gyroics de_nuke mountain yoinked, chimi's skyline yoinked.
Chimi made a script that fixes color corrections not working inside safe rooms.
Some other bullshit I don't remember changing, yada yada.
Yoinked Henrietta water mod and recolored it, will adjust later.

Update: 15 Feb @ 9:33am
by yoru

og L4D1 campaigns remastered

Update: 9 Feb @ 5:26pm
by yoru

some L4D1 campaigns refined, texture rework, remade and softened most ssbumps.
A lot of other miscellaneous improvements and fixes.

Update: 7 Feb @ 9:02am
by yoru

some overlay fix on dead air construction

Update: 2 Feb @ 4:20am
by yoru

bh and dt tree card "fix"

Update: 1 Feb @ 4:54pm
by yoru

i don't remember what i updated here

Update: 1 Feb @ 2:52pm
by yoru

no mercy hospital is now lit up, some building seam improvements, other stuff.

Update: 1 Feb @ 11:43am
by yoru

Made some pasta and bolognese sauce today, thinking of what movie to watch