Total War: WARHAMMER III

Total War: WARHAMMER III

Beesden's Closer to Tabletop
Visualizzazione di 11-20 elementi su 42
< 1  2  3  4  5 >
Aggiornamento: 26 gen, 5:48

Fix for upgraded missile weapons being lost when the same battlefield engine used - for example, Blessed Field Trebuchets / Sootsons Mortars / Amethyst Helstorms losing magical attacks.

Aggiornamento: 11 gen, 8:22

* Support for Mixu Shadowdancer
* Partial support for Mixu LLs
* Fix Big 'Un wargear
* ws -> wez_speshul
* Make ancestral warriors ethereal

Aggiornamento: 5 gen, 11:03

* Removed 'Steady in the Ranks' from Kislevite warriors
* Spider Hatchlings updated to 'Gigantic Spider' rules instead of 'Giant Spider' (so they're stronger but smaller...)
* Fixed Blue Horror ability buffing enemies instead of buffing pink horrors
* Added Squig Gobba compatibility for We's Speshul

Aggiornamento: 1 gen, 9:27

Add Cataph Kraka Drak mod support

Aggiornamento: 1 gen, 9:14

* Causes Panic (i.e. Hellcannons) fixed
* Cold effects added to Ice Guard weapons
* Armoured Kossars given pistols (except RoR)
* Missing rules for Mutant Rat Ogres added (I didn't know they existed)

Aggiornamento: 28 dic 2024, 10:12

Override 'Spinning Loons' with custom 'Release the Fanatics' ability

Aggiornamento: 28 dic 2024, 10:09

* Fix for AlwaysStrikesLast attribute for Cold Attacks accidentally increasing melee attack instead of decreasing
* Add missing Night Goblin Fanatics support for We's Speshul

Aggiornamento: 16 dic 2024, 13:25

Accidental re-upload

Aggiornamento: 16 dic 2024, 13:19

* Remove `mounted_fire_move` from 'Fast Cavalry' that have no ranged weapon
* Removes 'Horde' from cavalry units of 70 models (since these usually have vanguard or similar rules)
* Replace the Vampiric icon with a more obviously different icon
* Fixed ammunition for units with secondary riders

Aggiornamento: 13 dic 2024, 11:37

Update for 6.0