Total War: WARHAMMER III

Total War: WARHAMMER III

Beesden's Closer to Tabletop
Ergebnisse 11–20 von 42
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Update: 26. Jan. um 5:48

Fix for upgraded missile weapons being lost when the same battlefield engine used - for example, Blessed Field Trebuchets / Sootsons Mortars / Amethyst Helstorms losing magical attacks.

Update: 11. Jan. um 8:22

* Support for Mixu Shadowdancer
* Partial support for Mixu LLs
* Fix Big 'Un wargear
* ws -> wez_speshul
* Make ancestral warriors ethereal

Update: 5. Jan. um 11:03

* Removed 'Steady in the Ranks' from Kislevite warriors
* Spider Hatchlings updated to 'Gigantic Spider' rules instead of 'Giant Spider' (so they're stronger but smaller...)
* Fixed Blue Horror ability buffing enemies instead of buffing pink horrors
* Added Squig Gobba compatibility for We's Speshul

Update: 1. Jan. um 9:27

Add Cataph Kraka Drak mod support

Update: 1. Jan. um 9:14

* Causes Panic (i.e. Hellcannons) fixed
* Cold effects added to Ice Guard weapons
* Armoured Kossars given pistols (except RoR)
* Missing rules for Mutant Rat Ogres added (I didn't know they existed)

Update: 28. Dez. 2024 um 10:12

Override 'Spinning Loons' with custom 'Release the Fanatics' ability

Update: 28. Dez. 2024 um 10:09

* Fix for AlwaysStrikesLast attribute for Cold Attacks accidentally increasing melee attack instead of decreasing
* Add missing Night Goblin Fanatics support for We's Speshul

Update: 16. Dez. 2024 um 13:25

Accidental re-upload

Update: 16. Dez. 2024 um 13:19

* Remove `mounted_fire_move` from 'Fast Cavalry' that have no ranged weapon
* Removes 'Horde' from cavalry units of 70 models (since these usually have vanguard or similar rules)
* Replace the Vampiric icon with a more obviously different icon
* Fixed ammunition for units with secondary riders

Update: 13. Dez. 2024 um 11:37

Update for 6.0