Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
目前顯示第 51-60 項,共 377 項
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更新:8 月 14 日 @ 上午 10:54

-Fixed a typo.

-Fixed intruderAttack buttons height using the roomID button height.

-Changed the way enemies are placed in a Corridor when an exploration card asks for it. The old setup was not consistent when placed in the furthest Corridors from the Figurine bags.

-The rayCast to check the size of the figurine behind the hovering enemy will now be as large as the hovering enemy figure instead of being too thin.

-Increased the offset for the enemy in the middle of the corridor so that they can fit better in hibernatorium corridors, even if the figurines are 6 big Slashers.

更新:8 月 14 日 @ 上午 6:52

-Changed Yellow Item Robot Controller wording.

-Changed Yellow Item Oxygen Tank picture.

-Changed setupSupportItem function into setupEquipment.

-Gave 'StartItem' tag to all heavy items.

-All drawn heavy items will now have a Select button on their card to place the heavy item in one available Character's Hand.

-Added name 'ARM' to Serious Wounds 'Arm'.

更新:8 月 13 日 @ 上午 9:05

-Changed Red Item Exploring Drone wording.

-Changed Red Item Grenade picture.

-Changed Red Item Remote Detonator picture.

-Exploring Drone figurine (if used) will reset its position once exploration sequence is over.

更新:8 月 12 日 @ 下午 2:07

-Fixed some Sangrevores events not checking Noises for Corridor crowd. That most likely happenned when I removed Noises from the Intruders list during autoEvent.
As a result a 7th intruder could get in a Corridor.

更新:8 月 12 日 @ 下午 12:59

-Reduced Motherbrain arriving sounds length, used to be left for the echo in the distance but... it's a bit too long for what we're doing with it. Especially as a hiss sound when shooting at it.

更新:8 月 12 日 @ 下午 12:24

-Changed Combat Engineer Tactical Retreat action wording.

-Changed Contractor (Consultant) Always Prepared action wording.

-Changed Contractor (Consultant) Duck&Cover action wording.

-Changed Contractor (Consultant) Computer Skills action picture.

-Changed Contractor (Consultant) Armor item picture.

更新:8 月 11 日 @ 下午 2:09

-Left clicking an intruder attack button will play the default hiss sounds if it's not a Xyrian attack.

-Cultist arriving sound will use the new Neoflesh default hiss sound.

-Fixed stopSoundBoard not converting integer soundBoardID into string.

-Changed Mission Objective GMNotes to be used with 6 players and more. This selection makes more sense to me right now.

-Changed Mission Objective Self-Serving.

-Changed Personal Objective Quarantine required number of players

-Changed Personal Objective Shutdown picture.

-Changed Personal Objective Lab Rats wording and name into 'Experimental Subjects'.

-Added Personal Objective State's Evidence.

-Changed Mission Task Primary Samples picture.

-Changed Mission Task The Supply Route required number of players

-Changed Mission Task Eradication picture.

-Changed Mission Task Reconnaissance required number of players

Some of these changed cards might get a new picture in the future, it is mechanically correct though.

更新:8 月 10 日 @ 下午 2:25

-Increase distance radius check for room tiles, this new value works better. This should fixes various instances, the ones I saw recently was the wrong character being designated for an attack and security token not being added in the room when moving cautiously.

-Fixed firespitter not playing the right hiss sound when shooting in a Room.

-Fixed fireSpitter not having any screamSound sometimes when shooting in a Room.

-Fixed the expected range for the 3rd and 4th soundboard to be offsetted by one too many, as a result one of the Motherbrain hiss sound ID was not being used by the right soundboard.

-New attempt at giving Queen sound a priority. I think it's good this time...? But then I thought I had it for the previous attempts...so we'll see.

-Fixed autoMove playing walksounds only for the last member of a moving group; we remove that logic, instead we make it so that each moveGroup plays walkSounds once, regardless of their size.

-Switched the order for the intruder attack buttons, used to be the older ones are moving upward, now it's the recent ones.

更新:8 月 9 日 @ 上午 10:56

-Forgot to offset some value

更新:8 月 9 日 @ 上午 10:45

-Fixed some typos.