Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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Actualización: 21 SEP a las 8:29

-Fixed gun sound effect not playing sometimes.

-Fixed checking for size of goals during autoMove when there's none. (initially was set for insider moving)

-Fixed Serious Wound lungs effect not removing health on the player if he was at -1 Oxygen count, and capping back to 0.

Actualización: 21 SEP a las 3:43

-Slightly increased delay to get a reference when picking a Character. I'm not sure what's doing it but I'll dig more into it if I see it again, apparently it doesn't happen everytime...?

-Forgot to place the Insider back in the previous Room when she's the one exploring. I did it before but I guess I erased a chunk a tad bit too big when I switched things around.

- Added some condition to explore differently if we are not on the last part of Drilling Station storyline.
Just realised the Friendly Insider might be able to explore by default with a basic move action.

-Fixed a typo to check if insider is friendly or not.

-During an encounter, the insider is being checked in the room as the last player. Now that she has regular exploration entrance effects, she can also get encounters and attacked.

-Added a way to skip insider Room GUID check in RoomsMap list when considering her as the last player.

-Added one more second delay for the Noise Roll entrance effect during an exploration, apparently the room GUID reference does not have time to register. There is a failsafe in case this one fails that was being used with players already but this should fix it.

Actualización: 20 SEP a las 14:14

-Fixed insider story sequel from "discovered room" always being true before even checking the room names that got discovered.

-Script will now only check the discovered room instead of all rooms when it's not COOLING SYSTEM / REACTOR storyline.

-Fixed insider story breaking rooms not placing malfunction token in the room. (that's because of a back and forth with the Armory room story, had me changing things up)

Actualización: 19 SEP a las 12:29

-Fixed Primeblood Drone token skipping one adult in Corridors.

-Added 'ExploreInsider' tag to each exploration cards that got the Insider icon.

-Added 'insiderStory' tag to each insider Story cards.

-Changed the table used to find the first player so that even manual seated player would be taken into account.

-Changed 'SPRINKLES CONTROL' Room name to 'PRESSURE CONTROL'.

-Changed 'FIRE CONTROL ROOM' Room name to 'SPRINKLERS CONTROL'.

-Added related Room names to all Insider Story cards.

-Added tag 'soundFlamethrower' to the Flamethrower weapon and all the other tags related to its script. I guess I forgot to add them again when I switched the picture (?)

-Changed Insider figure picture.

-Added to each Room description item type initials that can be drawn with Search.

-Added the card number on the Insider Story cards' GMNotes that are sequels.

-Added snap points to Insider card.

-Added hit script to Insider fig.

-Added more string manipulations to fetch story sequels in various ways.

-Added snap points to dotted line story.

-Added various script for insider story cards instant effects, ongoing effects, and exploration effects.

-Added short stamps in insider story cards' description to get the story sequels more easily in 5 different ways.(Why) I suppose the ideas are coming more easily the more I'm used to this mess.

-Players in the same room as the Friendly Insider will get one more action card at the start of a Round.

-Added Runaway/Hostile Insider recolored picture.

-Replaced all Secure tokens reference with GUIDs instead, this should avoid losing GUID references...?

-One Xyrian Activation adding Noise will now take into account a Corridor enemy population before adding Noise with Sangrevores.

-Changed 2 Primeblood exploration cards.

-Changed Primeblood Event Scent Of Prey main effect timing, it was not correct with the recent use of a new function to sequence encounters.

-Changed the Xyrian Activation related to the Lander so that it doesn't apply if the Lander is already in play.

-Insider movement toward multiple enemies, will take priority toward the lowest corridor number.

-Added Sounds for insider movement, attacked, and turning hostile.

-Changed Sangrevores Attack back picture.

-Changed Sangrevores Tainted Blood back picture.

-Changed mod thumbnail.

-Some bug fixing and other stuff I forgot, hopefully very few bugs left in there. Tell me if I broke something :O

Actualización: 4 SEP a las 11:07

Insider Work In Progress:

-Added Insider toggle for game setup.

-Insider assets will be placed on the board if enabled.

-Added Insider icon on 3 exploration cards for Neoflesh Expansion.

-Added Insider icon on 3 exploration cards for Sangrevores Expansion.

-Added 'event' GMNotes to a couple Neoflesh events that were missing it somehow.

-Intruder Attack deck reference will now be switched if it got lost because it ran out of cards to be considered a Deck.

Actualización: 3 SEP a las 13:02

-Changed Neoflesh Event pictures.

-Put back event tags on the new event cards. I imported them as a deck and checked them again one by one, committed to the change but stressing over tags does not feel good, I think I got them all. Hopefully.

-Changed Neoflesh Event Neoflesh Conversion script.

-Resetted Robot GMNotes.

-Robot will now not be edited upon dropping it before a game started.

Actualización: 3 SEP a las 7:54

-Changed Medical Support starting weapon picture.

-Changed Contractor Consultant starting weapon picture.

Actualización: 3 SEP a las 3:59

-Changed 3 Primeblood Exploration Card pictures.

Actualización: 2 SEP a las 13:49

-Cleaned up the remaining old lines of unused code from Prototype on various cards.

-Mixed the cover Sangrevores art with the King concept art to remix the Sangrevores King figure picture.

-Since the remixed King is so much larger, I reduced the custom size of the King figure card.

-Upgraded Sangrevores Blood Specter figure picture.

-Upgraded Sangrevores Ghoul figure picture.

-Added a 2nd remixed Sangrevores Ghoul figure picture.

-Set all Sangrevores figure bags to be Randomized upon taking an object.

-Changed balanceBag for Sangrevores Ghouls since we have multiple figure pictures.

-This new King figure is so damn large... too large.......... I might need to lock the figures when they're placed, since the script move the enemies, in general it would be fine...? Or just lock the King... I'll try that. Seems to work. Sweating a little but we'll upload that for today.

Actualización: 1 SEP a las 12:29

-Changed Mission Objective Ulterior Motive picture.

-Changed Mission Task Escort Mission picture.