Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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更新于:8 月 31 日 下午 1:46

-Changed Janitor Action It Should Work picture.

-Changed Pilot Action Piloting wording.

更新于:8 月 31 日 下午 12:13

-Pilot's Shotgun now also adds one hit to the targeted enemy.

更新于:8 月 31 日 上午 11:01

-Cleaned up various cards that had old code from Prototype version that I copied without realising even though the mod is not using it at all, just a waste of space.

-Removed 'noSecurity' tag on the Hibernatorium hidden room Tile.

-autoNoise now roll for Noise if it occurs from a Shooting action. This would fix the rare occurence where a player would pick up his figure by accident to a Room to shoot at a Xyrian, and the noise from the Shooting would be considered a movement that should add Shadow Markers around the room. (when facing Sangrevores)

-Combat Motion Tracker will now also react to Shadow Card Hazards upon exploring a new Room.

-Increased the radius detection for Secure Tokens in some Events.

更新于:8 月 31 日 上午 5:00

-Forgot to upload the Script that goes with the Contamination cards change.

更新于:8 月 30 日 上午 11:04

-Added tag 'Infection', to all Infected Contamination cards.

更新于:8 月 30 日 上午 10:48

-Removed Xenobiologist items that I left out on the table, oops.

-Scout's Motion Scanner choice will now pop up only if a player has an action card in hand.

-Xyrian Allegiance Token will now be placed right at the center of the room, this should avoid overlapping a Xyrian Injury Token with the Xyrian Allegiance Token.

-Xyrian Allegiance Token will now be smaller.

-Fixed the shooting function looking for a Player's Cursor that may not exist when using this function with the weapon of a Character that does not have an active player on the seat (might happen with Manual Seating) specifically with other means than the Roll Shoot button. Yes, I know. It only happened when using the Recon's weapon effect after receiving an order in this specific setup.

更新于:8 月 30 日 上午 4:07

-Force the reset of the choice variable after rolling a Noise, even if after using Scout's Motion Scanner.

更新于:8 月 30 日 上午 3:29

As reported by plfires:

-Changed Ammo Magazine picture.

-Changed Serious Wound Leg picture.

As requested by ALonelySpirit:

-Character assets will be copied on the playerboard awaiting for validation so that players can check assets and change Character before starting a game if they need it rather than restarting a game.

更新于:8 月 29 日 上午 3:48

-Added 'security' tag to the Shelter Room tile.

-Added Room tiles with 'security' tag as an exception for various security token related situations. Hopefully I didn't miss any.

-Added xyrian attack directly linked to 'xyrianActOther2Security'.

-Removed tag 'xyrianActOther3Health' from one Xyrian Activation card.

更新于:8 月 24 日 上午 5:55

-Fixed one Xyrian Activation not breaking doors.