Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
Se afișează 211-220 din 380 intrări
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Actualizare: 7 apr. @ 12:14

-Fixed loop checking for Noise stopping before finding a Noise Token in a corridor during Exploration.

-Added a delay before putting the character bag back in the box, hoping to avoid objects going in the box by accident.

-Going to next Round using the '↓Round↓' button will also fill the players' hand up to 5 cards.

-Fixed Queen ignoring doors when using autoNoise.

Actualizare: 6 apr. @ 4:01

-Changed Janitor's Nail Gun picture.

Actualizare: 5 apr. @ 13:05

As requested by cantila1
-Swapped the Mechanic starting items in his bag

Actualizare: 5 apr. @ 12:48

-Reversed the arrows direction, I got confused for a minute. This time it's good.

Actualizare: 5 apr. @ 12:31

-Added arrows to the corridor tile numbers, so that the player can tell how they should orient the corridors when placing them manually to not create issues for the script when exploring.

Actualizare: 5 apr. @ 9:03

-Removed Tissue Counter from the Xenobiologist's Probe Arm.

-Added Tissue Counter to the Xenobiologist Character board instead.

-Erased all names from all character assets except for bag and figurines.

Actualizare: 5 apr. @ 5:52

-Added Janitor related objects, might repaint Nail Gun later but the placeholder will do so that I can play today.

Actualizare: 3 apr. @ 14:22

-Changed the way tokens are drawn slightly, so that blank token could be redrawn between multiple corridor encounters in a row.

Actualizare: 3 apr. @ 13:53

-Offsetted malfunction and fire markers upon exploring, makes more sense to have the malfunction right on the room description... I think ?

-Rotated all corridor tiles that had no door slots or 2 door slots. It was a problem for the script if a player was placing manually a corridor that wasn't rotated properly as you can guess... So now it's fixed ! Ha.

-autoNoise function will now list the corridor encounters that should happen after a roll and will make them happen once every 1.25 seconds to avoid overriding local variables when multiple encounters happen all at once (it wasn't working well when 4 corridor encounters were happening at once). Because it takes a full second to place four enemies in a corridor but I can't predict what will be on the intruder token... so yeah... Takes a bit longer than I wished but still shorter than doing the work yourself huh ? :D

Actualizare: 2 apr. @ 10:07

-Added Mechanic related objects.