Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
Viser 231–240 av 384 bidrag
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Oppdatering: 27. mars @ 4.19

-Flipping Xyrian Activation card will remind some Xyrian rules to the players.

-After reading the Xyrian expansion rulebook again, I changed the Queen Health card pictures.

Oppdatering: 26. mars @ 14.44

-Forgot to disable debug draw for the last change.

Oppdatering: 26. mars @ 14.06

-Fixes wrong Door being destroyed by enemies moving because of AutoNoise. It now checks if the direction from the Corridor to the Room is similar to the direction from the Corridor to a placed Door. If yes, then that one gets destroyed.

Oppdatering: 26. mars @ 11.50

-Added tag 'NoExploreEncounter' to better reflect how the Combat Motion Tracker work

-Reduced classic Nemesis figurines size.

-Changed updateDisplay function on Larva and Adult figures again, I did it before but didn't save I guess.

Oppdatering: 26. mars @ 6.41

-Changed Xyrian Status pictures.

-Changed Engineer Starting weapon picture.

Oppdatering: 25. mars @ 14.22

-Added Lab Rat related objects.

Oppdatering: 25. mars @ 6.09

-Added a counter to Captain starting weapon.

-Drastically reduced loading time during Character Draft by putting character assets in their own individual bags. Only the bag objects, bag colors, and the assets inside the chosen bag are loaded into the memory.

Oppdatering: 24. mars @ 15.34

-Added Captain related items but I still have some hotfixes to do tomorrow.

Oppdatering: 24. mars @ 13.55

As reported by cantila1

-Bonus Room exploration cards are not sent in the box anymore, they're placed next to the exploration deck original position.

-Blank token will not add Noise back anymore.

-Tactical gear are placed on items using different offsets because of objects freezing during character draft.

Oppdatering: 24. mars @ 10.34

-Hit counters will now be placed on top of figurines and enlarged for 3 seconds when hovering them or until the user hover another object with a Hit counter.