Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
Ergebnisse 251–260 von 393
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Update: 23. Mrz. um 16:04

-Moved the ActionCard button to the top left of the table and hid it.

-Reduced Noise token size by 25%

-Moved tips to the side of the Table.

-Removed Snap on Duct Tapes items.

-Xyrian token notification is now played everytime it is drawn from the intruder bag, rather than being called only by AutoNoise encounters.

-Add more paint for the Hacker's Smart Gun to fit the other weapon cards size ratio.

-Same for Xenobiologist's Gun.

-Changed Hacker's Starting Item scale.

-Added 'ActionDeck' tag to Hacker's Action Deck.

Update: 23. Mrz. um 7:18

-Reduced Probe Arm picture canvas, was a bit too different from regular item card ratio.

-Added Hacker's Smart Gun starting item.

Update: 22. Mrz. um 15:05

-Removed tags 'cortisol', 'endorphin', 'adrenaline'.

-Added tag 'Item'

-Added Cheat Codes Hacker's starting item.

Update: 22. Mrz. um 14:02

As requested by OOC Scrapbookist

-Made a hidden object only seen by the GameMaster Role on the top left of the Table, which is a role only taken or given by the host of the game.

-Placed a button on the hidden object that will toggle soundEnable variable, which will decide whether or not soundboards will play the various sounds I cooked up.

-Hid the soundboards aswell, just in case.

Update: 22. Mrz. um 13:56

Update: 22. Mrz. um 9:27

-Removed the old description strings on enemy figures. And placed them into GMNotes, where players won't read them.

-Xyrians now shares the walking sound patterns of Drones.

-Xyrians now responds to Shooting similarly to intruders.

-Xyrians now have their own hissing sounds (recycle from the sword unsheath sounds that isn't used by any weapon right now)

-Xyrians now have their own killtext and instruction if your shooting should results in a kill or an injury.

Update: 22. Mrz. um 9:23

Update: 22. Mrz. um 9:00

-Rearrange the order for encounter conditions so that the Xyrian token condition wouldn't be skipped.

Update: 22. Mrz. um 8:51

-Added 'xyrian' to the Xyrian token GMNotes, it was acting as a blank token when an encounter was triggering.

-The Xyrian token is now placed next to the intruder bag when drawn, and a message notifies the players.

-Realigned Xyrian assets.

Update: 22. Mrz. um 4:42

-Changed the 'R' to 'A'. I thought about the color of the tactical tokens, 'R' for 'Red' but I didn't do the same for the rest. So now it's coherent with the rest, 'A' for 'Ammo'.

-Script now reacts to 'A' and not 'R' in the GMNotes.