Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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Update: 25 jul om 13:24

-Script will avoid adding actionDiscard GMNotes to the container if the container has a Name. This should avoid Infection deck from being reshuffled upon returning an Infection card. Game simply says to return them to the deck... We can assume it would be the bottom of the deck instead of the top part and we can assume it's not shuffled...

I kinda hate having to take the deck and do it manually ...Hmmm...

Update: 25 jul om 10:41

-Removed all EndTurn buttons near a player board other than the one in the center, and added one more near bag development. This should help players click the EndTurn button without moving the camera most of the time.

Update: 25 jul om 9:21

-Fixed Script failing upon loading a save against Sangrevores because it's calling for the Scanner that is removed against these enemies.

Update: 25 jul om 8:57

-Fixed Xyrian NEW COMMANDS Mission task not being announced and moved if Hibernatorium was not explored.

Update: 25 jul om 8:45

-Gaining an Infection from the script against Sangrevores will broadcast a message.

-Sangrevores Event 'NO HOPE FOR THE DAMNED' will broadcast a message if Tactical Gear tokens have been removed.

Update: 25 jul om 8:26

-Fixed Blood Specter Activation moving in place and not attacking players in the Rooms they're currently in.

-Fixed Exploration Robot triggering shadow cards.

Update: 25 jul om 7:35

-Tainted blood cards will properly flip back if they're on a player board upon pressing next round.

Update: 25 jul om 7:11

-Fixed autoExplore using the wrong reference to check if a Xyrian is in the new Room to prevent Secure Tokens.

Update: 25 jul om 6:47

-Forgot about the Robot token needing to be switched too.

Update: 25 jul om 6:41

-Added a 2nd way to activate the Robot by dropping him in another Room, because of the Supporting Robot Controller new effect.