XCOM 2
Merist's Perk Pack
Показані результати 51–60 із 94
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Оновлено: 28 січ. о 13:07
автор: M3r1st

  • Suppressing Fire is fixed. Again. Also, now uses a custom action point type to prevent issues with interrupted activations.
  • Alpha Strike now ignores LOS.
  • Did you know that Alpha Strike and Pipe Bombs are the oldest perks in the pack? Geneva Suggestion is close second, and Superheavy Ordnance and Warbringer take the third place.

Оновлено: 27 січ. о 8:13
автор: M3r1st

  • Quick compatibility fix for Entrench with future LWOTC changes.

Оновлено: 27 січ. о 8:04
автор: M3r1st

  • You know, I should really start using Git, 'cause it's getting hard to track the changes and fixes.
  • Eye on Target is back. Sorry, Keeper Rework players.
  • Suppressing Fire can now only be used if you can suppress the selected target, not just being able to use Suppression in general.
  • I swear there was something else that I fixed. Ah, Trained Sniper (Long Watch) now works for Naja.

Оновлено: 25 січ. о 12:55
автор: M3r1st

  • Fixed turns not ending automatically.
  • Playable Aliens - (Untested) New Perk - Sidewinder
    Allows the soldier to evade a damaging attack, and instantly gain a movement action. Can only trigger once every 3 Turn(s).
  • (Untested) New Feature - Update Templar Shield to use new shield system. Can be enabled in config:
    bUpdateTemplarShield = true

Оновлено: 23 січ. о 15:54
автор: M3r1st

  • Fixed an ability that is not supposed to be displayed being displayed. Whoops.
  • Playable Aliens - Fixed Spits having lower range due to being measured in meters.

Оновлено: 23 січ. о 8:11
автор: M3r1st

  • Do people even read these?
  • Advanced system for custom shield effects.
  • Stock Bash got its animation back.

Оновлено: 19 січ. о 8:29
автор: M3r1st

  • New Perk - Suppressing Fire
    Take a shot. If the target is still alive, suppress them. Has a 2 Turn(s) cooldown.
  • New Perk - Crippling Blow
    Strike an adjacent target with your melee weapon, permanently lowering its aim by 30, dodge by 50, and mobility by 7. Has a 5 Turn(s) cooldown.
  • Targeting change for blue move melee (now works properly).

Оновлено: 17 січ. о 16:16
автор: M3r1st

  • New Perk - Sparkfire
    Special shot that sets the target on fire, and detonates carried explosives. Costs 3 ammo and has a 4 Turn(s) cooldown.
  • Playable Aliens - New Perk - Salamander
    Increases the radius of incendiary grenades and bombs by 1 tile. Grants a free incendiary grenade and provides immunity to fire.

Оновлено: 1 січ. о 11:34
автор: M3r1st

  • And even more fixes...

Оновлено: 30 груд. 2024 о 9:43
автор: M3r1st

  • Yet another fix.