RimWorld

RimWorld

Star Wars KotOR Resources and Materials
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Update: 1 Aug @ 1:55am

[Auto-generated text]: Update on 8/1/2025 1:55:05 AM.

- finally integrated the SWCP code from our good friend Ranger Rick!
- Plastoid - a new crafting material meant to bridge the production gap between Chemfuel and Plasteel. Plastoid can be smelted from Chemfuel and is then used as a key crafting component recipes for Plasteel and now Synthread. On its own, Plastoid as a stuffable material is relatively weak and brittle, but has a good 'heat' armor rating and is very lightweight.
- Rhydonium - AS SEEN ON TV! Rhydonium can now be huffed for a consciousness-bosting and lung-damaging high.
- Cortosis - now capable of temporarily disabling the lightsabers from The Force: Lightsabers when they come in contact with a piece of apparel made from Cortosis!
- Linux - now compatible thanks to user PastorHaggis' debugging efforts!

Update: 29 Apr @ 5:59pm

[Auto-generated text]: Update on 4/29/2025 5:59:06 PM.
- added warnings to the "Do until you have X" bills for Duracrete since they're broken
- restored the original patch that adds mineable junk to map generation since the optional version wasn't working and I don't think it ever prevented worldgen crashing like it was thought to

Update: 28 Apr @ 4:05pm

[Auto-generated text]: Update on 4/28/2025 4:05:22 PM.

Update: 20 Apr @ 11:58am

[Auto-generated text]: Update on 4/20/2025 11:58:29 AM.

Update: 19 Apr @ 3:01pm

[Auto-generated text]: Update on 4/19/2025 3:01:35 PM.
- added Moisture Vaporators with Dubs Bad Hygiene compatibility
- added a parent TradeTag to basically every item in the mod project to ensure vanilla traders will buy this mod's items
- added a bunch of sound files for upcoming projects
- some behind-the-scenes stuff involving damage types for the vehicles mod
- added initial compatibility with RimLanguages. may need to be revised again due to subsequent updates to that mod but w/e

Update: 19 Feb @ 5:42pm

[Auto-generated text]: Update on 2/19/2025 5:42:04 PM.

Update: 7 Feb @ 4:13pm

[Auto-generated text]: Update on 2/7/2025 4:13:11 PM.
- replaced all AthenaFramework references with EBSG Framework
- borrowed two bits of code from Athena which weren't included in the EBSG port

Update: 29 Jan @ 3:53pm

[Auto-generated text]: Update on 1/29/2025 3:53:28 PM.
- moved optional patches to separate LoadFolders folders since these fuckin MayRequire tags never work when I want them to

Update: 19 Jan @ 6:53pm

[Auto-generated text]: Update on 1/19/2025 6:53:19 PM.

- fixed another embarrassing, career-ending oversight

Update: 29 Dec, 2024 @ 5:41am

[Auto-generated text]: Update on 12/29/2024 5:40:41 AM.


- buffed armor penetration on all standard blaster projectiles