RimWorld
Star Wars KotOR Resources and Materials
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Aktualizacja: 1 sierpnia o godz. 1:55
twórca: guy762

[Auto-generated text]: Update on 8/1/2025 1:55:05 AM.

- finally integrated the SWCP code from our good friend Ranger Rick!
- Plastoid - a new crafting material meant to bridge the production gap between Chemfuel and Plasteel. Plastoid can be smelted from Chemfuel and is then used as a key crafting component recipes for Plasteel and now Synthread. On its own, Plastoid as a stuffable material is relatively weak and brittle, but has a good 'heat' armor rating and is very lightweight.
- Rhydonium - AS SEEN ON TV! Rhydonium can now be huffed for a consciousness-bosting and lung-damaging high.
- Cortosis - now capable of temporarily disabling the lightsabers from The Force: Lightsabers when they come in contact with a piece of apparel made from Cortosis!
- Linux - now compatible thanks to user PastorHaggis' debugging efforts!

Aktualizacja: 29 kwietnia o godz. 17:59
twórca: guy762

[Auto-generated text]: Update on 4/29/2025 5:59:06 PM.
- added warnings to the "Do until you have X" bills for Duracrete since they're broken
- restored the original patch that adds mineable junk to map generation since the optional version wasn't working and I don't think it ever prevented worldgen crashing like it was thought to

Aktualizacja: 28 kwietnia o godz. 16:05
twórca: guy762

[Auto-generated text]: Update on 4/28/2025 4:05:22 PM.

Aktualizacja: 20 kwietnia o godz. 11:58
twórca: guy762

[Auto-generated text]: Update on 4/20/2025 11:58:29 AM.

Aktualizacja: 19 kwietnia o godz. 15:01
twórca: guy762

[Auto-generated text]: Update on 4/19/2025 3:01:35 PM.
- added Moisture Vaporators with Dubs Bad Hygiene compatibility
- added a parent TradeTag to basically every item in the mod project to ensure vanilla traders will buy this mod's items
- added a bunch of sound files for upcoming projects
- some behind-the-scenes stuff involving damage types for the vehicles mod
- added initial compatibility with RimLanguages. may need to be revised again due to subsequent updates to that mod but w/e

Aktualizacja: 19 lutego o godz. 17:42
twórca: guy762

[Auto-generated text]: Update on 2/19/2025 5:42:04 PM.

Aktualizacja: 7 lutego o godz. 16:13
twórca: guy762

[Auto-generated text]: Update on 2/7/2025 4:13:11 PM.
- replaced all AthenaFramework references with EBSG Framework
- borrowed two bits of code from Athena which weren't included in the EBSG port

Aktualizacja: 29 stycznia o godz. 15:53
twórca: guy762

[Auto-generated text]: Update on 1/29/2025 3:53:28 PM.
- moved optional patches to separate LoadFolders folders since these fuckin MayRequire tags never work when I want them to

Aktualizacja: 19 stycznia o godz. 18:53
twórca: guy762

[Auto-generated text]: Update on 1/19/2025 6:53:19 PM.

- fixed another embarrassing, career-ending oversight

Aktualizacja: 29 grudnia 2024 o godz. 5:41
twórca: guy762

[Auto-generated text]: Update on 12/29/2024 5:40:41 AM.


- buffed armor penetration on all standard blaster projectiles