Barotrauma

Barotrauma

Toggle ID Lock
Showing 1-9 of 9 entries
Update: 25 Jun @ 1:36am
by jia

- fixed characters having access to components without the required items, if said component's ID lock was disabled (e.g., door wiring panel was accessible without a screwdriver when the door wasn't ID locked)

Update: 22 Jun @ 9:34am
by jia

0.3.0 aka the 'the code is now more complicated than it ever needed to be' update

- ID lock no longer resets between sessions
- allow bots to interact with unlocked containers
- add support for outpost reactor and circuit box
- add temporary access feature

Update: 19 Aug, 2024 @ 1:18am
by jia

- fix button icons resetting between rounds

Update: 9 Jul, 2024 @ 4:40am
by jia

- fix spamming the console because I forgot to check for a value

Update: 4 Jun, 2024 @ 1:51am
by jia

- fix syncing states when client/server reloads lua
- add lock toggling for buttons and doors/hatches

Update: 1 Jun, 2024 @ 2:38am
by jia

- rewrite by patching a method instead of modifying picked required
- add basic networking to sync lock states in multiplayer

Update: 22 May, 2024 @ 8:54am
by jia

- add support for toxcabinet relocking
- reset lock state in between rounds

Update: 22 May, 2024 @ 2:54am
by jia

- fix locks being permanently removed if lua is reloaded while unlocked
reloading lua midround still irreversibly breaks the lock; fix in progress
- only allow secure cabinets on player submarines to be unlockable
- add server logging for unlocking secure cabinets

Update: 21 May, 2024 @ 3:54am
by jia

initial publication

multiplayer support may be broken