BallisticNG
HP-GLKY
Mostrando 11-16 de 16 aportaciones
< 1  >
Actualización: 19 MAY 2024 a las 5:01 p. m.

Set the shield effectiveness to .2 after reading some info on the discord about the lower setting reducing incoming damage.
Unless this is a weird way of balancing damage from track and players. Not sure if I can make it the solid nugget I intended the ship to be.

Actualización: 19 MAY 2024 a las 4:48 p. m.

Experimenting with combat settings.
Set combat effect to 0.02
Set shield effect to 2.0 from 10

Unsure if the game has a nerf function for setting it too high in the editor.

Actualización: 19 MAY 2024 a las 4:41 p. m.

Actualización: 19 MAY 2024 a las 4:32 p. m.

Actualización: 19 MAY 2024 a las 4:22 p. m.

Assigned the in-game mesh like I was supposed to.
Tried to make a funny engine sound for it sampling these:
https://freesound.org/people/elliotlp/sounds/321073/
https://freesound.org/people/urbanmatter/sounds/269705/

Actualización: 19 MAY 2024 a las 3:56 p. m.

Test Upload. (Didn't work)