Total War: WARHAMMER III

Total War: WARHAMMER III

Configurable Autoresolve Limits
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Update: 20 Jul, 2024 @ 2:33pm

- Removed a stray debugging entry from the log files.
- Removed a loc entry that is no longer being used.
- Fixed a bug that would prevent Free ARs from being granted when the enemy had an overwhelming advantage, when the predicted casualties were over the threshold set in MCT.
- Fixed a bug where only battles where auto-resolve was locked could grant points towards the bonus trait.

Update: 16 Jul, 2024 @ 10:46am

- Fixed a script crash that could occur when a played battle ends in a draw.
- Fixed an issue where auto-resolve wouldn't be locked when at 0 AR points.
- Fixed a game crash that could occur when starting a battle with 0 AR points.
- Fixed a script crash that could occur when loading a quick-save into a pre-battle screen.

Update: 14 Jul, 2024 @ 12:06pm

- Added a new MCT setting: Block Free Auto-Resolve: Casualty Threshold
- The new MCT setting (above) will prevent Free ARs when the predicted casualties are greater than or equal to the set threshold.
- Attempted to improve localization support in script string comparisons.
- Inserted a is_null_interface() check when a pending battle is triggered in an effort to prevent rare reports of game crashes. It's not clear if this will fix anything yet, however.
- Attempted to improve the lock reason tooltips so that they appear more consistently.

Update: 25 Jun, 2024 @ 6:18pm

- Updated the mod for update 5.1. No changes seemed necessary.

Update: 12 Jun, 2024 @ 6:47pm

- Reduced the minimum Bonus Auto-Resolve Point reward amount to 0. This allows the disabling of bonus AR points if this is set to 0 in the MCT settings.
- Fixed a bug that could occur when an AR locked battle is triggered, but the AI retreats, leaving the AR option locked.

Update: 4 Jun, 2024 @ 4:58pm

- Fixed the issue with all settlement battles being detected as walled settlement battles.

Update: 19 May, 2024 @ 1:35pm

- Made a small tweak to how auto-resolve is locked that may help issues during multiplayer campaigns.

Update: 19 May, 2024 @ 12:45pm

- Fixed a bug introduced in the last update that could cause a script break.

Update: 18 May, 2024 @ 8:25pm

- Fixed a bug that prevented walled sieges from being detected as such.
- Changed how the auto-resolve button UI is locked and unlocked.
- Altered the locked tooltips.

Update: 18 May, 2024 @ 6:54pm

- Changed how some of the UI locking and unlocking is done, which may resolve situations where auto-resolve is permanently locked.