Total War: WARHAMMER III

Total War: WARHAMMER III

Configurable Autoresolve Limits
Viser 21–30 av 42 bidrag
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Oppdatering: 20. juli 2024 @ 14.33

- Removed a stray debugging entry from the log files.
- Removed a loc entry that is no longer being used.
- Fixed a bug that would prevent Free ARs from being granted when the enemy had an overwhelming advantage, when the predicted casualties were over the threshold set in MCT.
- Fixed a bug where only battles where auto-resolve was locked could grant points towards the bonus trait.

Oppdatering: 16. juli 2024 @ 10.46

- Fixed a script crash that could occur when a played battle ends in a draw.
- Fixed an issue where auto-resolve wouldn't be locked when at 0 AR points.
- Fixed a game crash that could occur when starting a battle with 0 AR points.
- Fixed a script crash that could occur when loading a quick-save into a pre-battle screen.

Oppdatering: 14. juli 2024 @ 12.06

- Added a new MCT setting: Block Free Auto-Resolve: Casualty Threshold
- The new MCT setting (above) will prevent Free ARs when the predicted casualties are greater than or equal to the set threshold.
- Attempted to improve localization support in script string comparisons.
- Inserted a is_null_interface() check when a pending battle is triggered in an effort to prevent rare reports of game crashes. It's not clear if this will fix anything yet, however.
- Attempted to improve the lock reason tooltips so that they appear more consistently.

Oppdatering: 25. juni 2024 @ 18.18

- Updated the mod for update 5.1. No changes seemed necessary.

Oppdatering: 12. juni 2024 @ 18.47

- Reduced the minimum Bonus Auto-Resolve Point reward amount to 0. This allows the disabling of bonus AR points if this is set to 0 in the MCT settings.
- Fixed a bug that could occur when an AR locked battle is triggered, but the AI retreats, leaving the AR option locked.

Oppdatering: 4. juni 2024 @ 16.58

- Fixed the issue with all settlement battles being detected as walled settlement battles.

Oppdatering: 19. mai 2024 @ 13.35

- Made a small tweak to how auto-resolve is locked that may help issues during multiplayer campaigns.

Oppdatering: 19. mai 2024 @ 12.45

- Fixed a bug introduced in the last update that could cause a script break.

Oppdatering: 18. mai 2024 @ 20.25

- Fixed a bug that prevented walled sieges from being detected as such.
- Changed how the auto-resolve button UI is locked and unlocked.
- Altered the locked tooltips.

Oppdatering: 18. mai 2024 @ 18.54

- Changed how some of the UI locking and unlocking is done, which may resolve situations where auto-resolve is permanently locked.