Crusader Kings III

Crusader Kings III

ARY NEW Traditions
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Update: 6 Oct @ 1:26am

Add New Decisions for Supreme Blood

- New decision: "Blessed by Entity" Can remove bad traits and some sins. ( AI can use this decision )

Traditions ( Buff )
- Warden of Forest: Can build "Deep Forest Arrow"
- Warden of Mountain: Can build "Highland Arsenal"
- Warden of Plains: Can build "Cavalry Field"

Update: 21 Sep @ 10:00am

Fixed descriptions "Game Rules"

Update: 21 Sep @ 8:09am

MAA: "War Mammoth" and "Supreme Champions" in Vanilla Version "Game Rules" reworked for more aligned with CK3 vanilla

MAA for (Vanilla Version)
- Knights of the Realm: increase cost 100 for recruitment
- Grail Knights: increase cost 100 for recruitment
- Son of Thunder God: increase cost 100 for recruitment

Update: 20 Sep @ 11:12am

Update 21/9/2025

Add "Game Rules"

Now this mods has 2 version is Fantasy and Vanilla

- Fantasy Version (Main) All bonuses are as seen in the Steam Workshop.

- Vanilla Version (Option) Most tradition will reduced a bonus of -15%, and to -50% in some tradition are comparable to the vanilla version or exhibit marginally enhanced bonuses

Update: 13 Sep @ 1:00am

Update 13/9/2025 : 1.17.0.1(Ascendant)
Add New 2 Duchy Buildings

New Duchy Buildings
- The Divine Citadel, For Tradition "Supreme Blood"
- Dome of Learning, For Tradition "Land of Learning"

Traditions (Buff)
- Supreme Blood: increase Life Expectancy to +300 from +200 years, Fertility to +260 from +160 years, Levy damage to +25 from +15, Levy toughness to +25 from +15, add Levy pursuit +5, levy screen +5 and reduce Fertility to -25% from 20% (Buff)
Note: The Reason Tradition "Supreme Blood" had to be reworked multiple times was because the increase lifespan in the game caused problems but I think it will be balanced after this revision.

MAA (Fix)
Hastati: provisions cost to Cheap from Bankrupting for The Landless (Fixed)
Legionaries: provisions cost to Moderate from Bankrupting for The Landless (Fixed)

Update: 9 Sep @ 8:40pm

Update 10/9/2025 DLC:Coronations 1.17.0

add new modifier for supreme blood decision

- New modifier: True Successor

Update: 30 Aug @ 4:08am

Fixed incorrect tax code from +2400% to 24% for Merchant Guilds building

Update: 30 Aug @ 2:00am

Update 30/8/2025
New 1 buildings and Decisions for Supreme Blood

New Buildings: Merchant Guilds for tradition The Merchant

Traditions (Buff)
- Supreme Blood: increase Life Expectancy to +200 from +150 years, Fertility from +75 to +160 years and Prowess to 10 from 5 ( Buff )
- Legacy of Ice Age: increase Damage, Toughness, Pursuit, Screen to 30% from 20% ( Buff )
- The Merchant: add new building and remove debuff Domain Limit -1 (Buff)

Traditions (Nerf)
- Supreme Blood: -40% for lifestyle, Piety, Prestige, Influence and -30% for Long Reign Bonus (Nerf)
- Legacy of Roman Empire: reduce Damage, Toughness, Pursuit, Screen to 10% from 15% (Nerf)

MAA (Buff)
- War Mammoth increase Toughness to 850 from 450, (Buff)
- War Mammoth Armored: increase Damage to 650 from 450 and Toughness to 2500 from 2100, add Siege 0.5 and Siege Tier 2 (Buff)

Update: 15 Aug @ 1:22pm

Update 16/8/2025

Traditions (Buff)
- Supreme Blood: increase health 100%, Life Expectancy from +100 to +150 years, Learning from 5 to 10 and Fertility from +50 to +75 years ( Buff )
- Legacy of Ice Age: increase advantage 15 and army speed 30% in winter ( Buff )

Building ( Fix )
Camel Training Grounds: Can be built in Desert Mountains (Fixed)

Update: 9 Aug @ 7:14pm

Fix Legacy of Roman Empire ( No Prestige Cost )