Company of Heroes 2

Company of Heroes 2

(4 - 8) Route N13
Showing 1-9 of 9 entries
Update: 25 Aug, 2015 @ 2:44pm

Update: 12 Feb, 2015 @ 3:40am

Update: 10 Oct, 2014 @ 4:11pm

Update: 10 Oct, 2014 @ 3:15pm

Atmosphere cycle lengthened by adding an other night cycle to it.

Update: 9 Oct, 2014 @ 5:22pm

The border of the map (sectors) also painted. Nicer to see units enter the map now without blue lines marking their path

The 3 sided house (house with windows on only 3 sides) near player 4s base replaced by a 4 sided one so now units in that buidling can fire from all 4 sides (to stay true to the original map).

Scrubs near hedgerows added in the base areas. Gives yellow cover for mortar teams that are placed behind the hedgerows

Finishing touch. I think this was the last update couldn't find anything more to improve the map (tested a whole day)

Update: 9 Oct, 2014 @ 1:14pm

After playtesting some more, this time as player 8, found out that a unit standing near a hedgerow could jump into the house at the other side of the hedgerow. This shouldn't be possible. Fixed

A heavy tank could pass between a house and a tower by crushing the hedges, That wasn't as in the original, closed the gap by moving the house a bit closer to the tower so now the tanks has to drive around it.

Closed a gap between hedges so that units can't pass but has to go around it as it was in the original

Update: 9 Oct, 2014 @ 7:45am

Minor changes

Update: 9 Oct, 2014 @ 4:13am

Lamps + search lights added
Few more hedges
Some missed territory spots painted

Update: 8 Oct, 2014 @ 8:44am