RimWorld

RimWorld

[AV] Framework
Showing 11-20 of 23 entries
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Update: 14 Sep, 2024 @ 9:37am

Update on 9/14/2024 6:37:39 PM.

Mod version: 1.0.17

Optional colored mechanitor range:
- huge performance increase when using the custom drawradius of the mechanitor command range (this only fixes the performance of the vanilla way, other mods will still use the non performant way...)

new feature:
- reworked the scaleable spawner comp to be useable witth buildings, allowing multiple products to choose from as well as scaling and/or requiring research (only used in [AV] Mechtech so far)

Update: 1 Aug, 2024 @ 9:11am

Update on 8/1/2024 6:11:47 PM.

Mod version: 1.0.16

- added an easy way for other mods (which require this framework) to forcibly save framework settings
- added a hint to the placeworker message that it can be turned off in the settings

Update: 26 Jul, 2024 @ 8:32am

Update on 7/26/2024 5:32:09 PM:

Mod version: 1.0.16

- fixed a bug with the optional colored mechlink ranges

Update: 13 Jul, 2024 @ 4:26am

Update on 7/13/2024 1:26:04 PM:

Mod version: 1.0.15

- fixed the null pointer error spam when [AV] Ancient Xenos and Useful Terror where used together

Update: 10 Jul, 2024 @ 8:05am

Update on 7/10/2024 5:05:42 PM:

Mod version: 1.0.14

- fixed english translation-keys for choosing a mechanitor color

Update: 6 Jul, 2024 @ 2:00am

Update on 7/6/2024 11:00:17 AM:

- fixed a typo allowing plantdrops for [AV] Tribal Mechlink to not always drop

Update: 2 Jul, 2024 @ 9:39am

Update on 7/2/2024 6:39:53 PM:

Mod version: 1.0.13

- added additional code for custom mechlink implants
- added the optional biotech QoL-support for multiple mechanitors (need to be activated in the settings), enabling to give their command radius different colors as well as hightlighting mechs and mechanitors when drafted with a toggle in the bottom right of the screen

- mechanoids can now sleep / dormant self charge on their own spot
- fixed a bug in the "carry mech to spot"-Job
- the framework should no longer throw errors of missing defs when launchend without biotech
- mechlink harmony patches are now applied by automated compatability when using biotech (but can still be turned off in DEV-mode)

Update: 12 Jun, 2024 @ 1:05pm

Update on 6/12/2024 10:05:53 PM:

Mod version: 1.0.12

- pre-added code for custom mechlink implants
- blue electric spark effect from [AV] Sparkling Jade is now contained in this mod instead

Update: 24 May, 2024 @ 11:41am

Update on 5/24/2024 8:41:01 PM:

Mod version: 1.0.11

- fixed the placeworker for [AV] Mechanoid Spots to not effect bandnodes when toggled off in the settings

Update: 24 May, 2024 @ 7:01am

Update on 5/24/2024 4:01:44 PM:

Mod version: 1.0.1

- added code for [AV] Sparkling Jade
- moved some code from [AV]Mechanoid Spots into this framework to not clutter the game with the same code multiple times