Hearts of Iron IV

Hearts of Iron IV

Lore Accurate Enclave
108 sonuçtan 21 ile 30 arası gösteriliyor
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Güncelleme: 2 May @ 11:26
Güncelleyen: FoxySkies

Changes,

-Rebalanced various spirits such as American Dunce, SAVE BREAK OUTTA SPITE FOR THIS!
-Added various techs that make sense for the Enclave to have on start
-Added mountain tech to the mountaineers event
-Added Big Jim Drills to the Blue Book focus and other foci that make sense for it
-Added Seth's Rangers for the Ranger events

Güncelleme: 29 Nis @ 7:20
Güncelleyen: FoxySkies

Fixes,

-Fixed Full Reform USA getting a Segregation Idea even if you went Full Reform and integrated EVERYONE

Güncelleme: 18 Nis @ 18:55
Güncelleyen: FoxySkies

Changes,

-Re-balanced the National Spirits
-Added new National Spirits
-Added some dynamic effects depending on if you integrated or not <- Seg got buffed basically a bit

Fixes,

-Fixed Localization Errors

Güncelleme: 12 Nis @ 12:23
Güncelleyen: FoxySkies

Changes,

-Added Fox Doctrine to the list of selectable Doctrines
-Added new tech exclusives to Fox Doctrine
-Added one new event to Fox Doctrine
-Added a Joint Chiefs check to Army Doctrine Focus

Fixes,

-Fixed various spelling errors and did a round of rebalancing to spirits

Güncelleme: 8 Nis @ 9:41
Güncelleyen: FoxySkies

Changes,

-Added an event and accompanying debuff if you fail to prepare for war against the NCR
-Added National Spirits for TRIDENT, Military Intelligence Corps, Office of Intelligence and Counter Intelligence, and Defense Intelligence to create a slow transition of rebuilding America's National Intelligence apparatus
-Added the National Spirit "False National Identity" if you go Purist or Segregation or Dictatorship
-Changed the localization of America's Infrastructure Spirit
-Added a picture to America's Infrastructure Event
-Changed the Central Intelligence Agency Spirit Localization

Güncelleme: 8 Nis @ 5:32
Güncelleyen: FoxySkies

Changes,

-Added 3 Radar Building to the Fortress Sierra Focus to ensure Fort Sierra has 10 Radar no matter what
-Added 10 Radar Building to Mercury Operations Center as it makes sense for the Groomlake Test Site to have so
-Added 6 Airbase Building to Open the "Hangars"(That's how Zach spelled it) given Area 51 also operates as an Air Force installation with its own Airstrip

Güncelleme: 5 Nis @ 11:29
Güncelleyen: FoxySkies

Fixes,

-Fixed the Comatose Giant being unable to be removed via focus in Reformers America

Güncelleme: 4 Nis @ 22:14
Güncelleyen: FoxySkies

Changes,

-Rebalanced ALL Spirits to be buffed/debuffed

Fixes,

-Fixed the player being unable to build boats, the game was reading some inputs wrong so as a peace offering, I removed the max cost stuff for The Giant Wakes and the Awakening Giant

Güncelleme: 3 Nis @ 18:26
Güncelleyen: FoxySkies

Changes,

-Added Focus Checks to MANY focuses in ALL PATHS(Purists, Nevada, AND America). You will now have to think twice and do other foci before doing the ones you want to complete.
-Updated Notes

THIS IS SAVE BREAKING!!!

Güncelleme: 3 Nis @ 15:34
Güncelleyen: FoxySkies

Changes,

-Added Tooltip and Focus autocomplete code for a Old World MIC Branch to Forward From the Sea to buff players using the New World MIC
-Added some Idea Spirits with Power Armor and Production from Old World to New World to buff the path slightly wherever it made sense
-Removed Mutual Exclusivity from foci from Old World MIC and New World MIC where it made sense