Hearts of Iron IV

Hearts of Iron IV

Lore Accurate Enclave
Viser 11-20 af 107 forekomster
< 1  2  3  4 ... 11 >
Opdatering: 5. juli kl. 0:17

Fixes,

-Fixed various bugged events on my end
-Fixed events failing to fire in the tree

Opdatering: 4. juli kl. 20:11

Changes,

-Updated to ERX

Opdatering: 29. juni kl. 22:08

Changes,

-Rebalanced ALL Officer Spirits to be more in line with OWB, wtf 50 Attack for Nevada
-Updated to EO+

Fixes,

-Fixed Slavery Laws not appearing

Opdatering: 25. juni kl. 18:13

Opdatering: 24. juni kl. 17:05

Changes,

-Added more overrides to the Descriptor

Opdatering: 21. juni kl. 19:20

Changes,

-Updated to ERX
-Updated to EO+
-Updated to No Caesar or Anna Justifications

Opdatering: 5. maj kl. 13:25

Changes,

-Added a boat load of on start tech for the Enclave from OWB, including a lot of tribal tech that made sense
-Added on start tech for IF you have Tech Materials Expansion on
-Added one on start tech for IF you have Power Armor Rework on + the No Step Back(NSB) DLC.

Opdatering: 3. maj kl. 14:50

Fixes,

-Fixed Challenge Mode having two Super Hard Mode modifier stats

Opdatering: 3. maj kl. 13:56

Changes,

Rebalanced Zach Difficulty Modes for ERX as a proving ground for Jefferson under his orders. What this means is that the difficulty modes have been rebalanced to be possible again. HOWEVER, they will be getting rebalanced as time goes on. So if they are too easy, they WILL be getting recalculated to be harder.

What does this mean?

I created a formula to properly buff these based on the OWB Difficulties, starting with Elite Difficulty and going down. The way I used the formula, Super Hard is now like Elite Difficulty but harder still so noobs WILL NOT be breezing across California with no difficulty.

From there, starting at Super Hard which is 100% per the formula,

Hard Mode is 75% of Super Hard

Challenge Mode is 50% of Hard Mode

However I'm setting a hard max cap of 100 of ANY stat if I need to raise things to be harder/more fair to the player/

Why? Well because 200% of a modifier stat = Nobody even wanting to try since its aimed at the player which was what Super Hard was.

Questions I will likely receive on this,

Q: Will you be adding new spirits then for the Difficulty Modes?

A: No, I will be using Zach’s spirits but modifying them so that he doesn’t have to add derper dee no power armor or whatever.

Q: Are you going to do what you did to Chicago’s modes and apply them to other nations?

A: No, I wanna try and keep everything as Zach would like it if he were to do it, sorry console command users.

Q: Will your rebalanced difficulties your making go into ERX proper?

A: Eventually but not until Zach is happy with em and that Super Hard Mode is BARE MINIMUM doable for a noob if they do their homework and fight hard to win.

Opdatering: 2. maj kl. 11:26

Changes,

-Rebalanced various spirits such as American Dunce, SAVE BREAK OUTTA SPITE FOR THIS!
-Added various techs that make sense for the Enclave to have on start
-Added mountain tech to the mountaineers event
-Added Big Jim Drills to the Blue Book focus and other foci that make sense for it
-Added Seth's Rangers for the Ranger events