RimWorld

RimWorld

Vanilla Skills Rexamined
Showing 1-8 of 8 entries
Update: 1 Aug @ 3:34am

[Auto-generated text]: Update on 8/1/2025 3:33:57 AM.

Update: 31 Jul @ 10:41pm

Added loadafter rule to fix ui issue with the degeneralize work mod, thanks Turambar!

Update: 30 Jul @ 6:08pm

Added mechanitor specializations

Machinist is under crafting and involves optimizing mechanoid labor and assists with managing large quantities of mechs.

Mechcommander provides combat skill offsets to mechs, with a multiplier applied to said modifiers according to the associated skill. Mech command range has a soft requirement of LTS Integrated Implants because my harmony patch wasn't running even when I tried copy pasting other mod's patches and I am too dumb to figure out what was happening. Once I get it working the soft requirement will be removed.

Update: 26 Jul @ 11:29pm

[Auto-generated text]: Update on 7/26/2025 11:29:16 PM.

Removed lover specialization from base vanilla skills expanded

Adjusted "dark researcher" specialization, now named occultist.

Provides sanity loss reduction if using VAE:Insanity

Update: 23 Jul @ 12:03am

[Auto-generated text]: Update on 7/23/2025 12:03:55 AM.

Update: 2 May, 2024 @ 8:39pm

[Auto-generated text]: Update on 5/2/2024 8:39:14 PM.

Update: 2 May, 2024 @ 8:19pm

[Auto-generated text]: Update on 5/2/2024 8:19:19 PM.

Complete overhaul of the mod into a patch to comply with the license on the original VSE.

Some helpful experts in the art of breaking others creative licenses informed me I was in violation of one so its all fixed now. The previous line is a joke, I respect oskar for owning up to things and making them right.

Update: 30 Apr, 2024 @ 12:45am

[Auto-generated text]: Initial upload.