Counter-Strike 2

Counter-Strike 2

ze_compound_escape
Showing 11-16 of 16 entries
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Update: 27 Jun, 2024 @ 10:22pm

- Added a help ladder to 3rd kz trigger.
- Made the teleport in the 3rd kz trigger less obnoxious.

Update: 27 Jun, 2024 @ 8:20pm

- Made spawn jumps safer.
- Made timers on kz-help platforms longer to reward doing the kz more.
- Changed up the route in the first open area.
- Changed the trigger in the second open area to a kz trigger.

Update: 2 Jun, 2024 @ 1:56pm

Fixed very specific VIS issue in one of the buildings in the playground, also added a *couple* extra details.

Update: 1 Jun, 2024 @ 1:22pm

- Spawn jumps are a bit easier now.
- Added another small building in the playground area.
- Removed the crouch hold in the playground area.
- Final zombie TP is 5 seconds later.
- Made both bridges slimmer and the platform slower so the defence is easier.
- Added more details.
- Fixed weird invisible wall at gate hold.
- After x seconds, a help platform/staircase will appear for the kz triggers.
- Added loading screen images.

Update: 12 May, 2024 @ 11:17am

- Changed env_lightenvironment colour to unsaturated dark blue.
- Made zombies teleport later on all teleports except for the last teleport.
- Zombies teleport a couple seconds later to the playground/zm area to give humans more time to find a spot.
- Made push at the start stronger.
- Most light leaks are fixed.
- Added some extra detail to the insides of buildings.
- Changed/added some details to the outside areas.
- Massively increased the size of the 3D skybox.

Update: 27 Apr, 2024 @ 2:28pm

Created ze_compound_escape.