Counter-Strike 2

Counter-Strike 2

ze_compound_escape
Showing 1-10 of 16 entries
< 1  2 >
Update: 18 Sep @ 8:13am

- Changed env_cubemap_fog reference from targetname reference to material reference to stop a specific error from spamming in the console (entity only compile, if the issue still persists please do tell).

Update: 16 Jun @ 1:32pm

- Raised the ceiling in the first trigger room (with the 224 LJ) (128 -> 132) so you don't hit your head anymore, making the jump easier. Because it's easier now, I made the helper platform appear 5 seconds later.
- Recompiled with Steam Audio disabled resulting in a ~40MB map file size decrease.

Update: 6 Jun @ 9:32am

- Renamed the 3D skybox so the main map always gets loaded instead of the 3D skybox in some cases.

Update: 13 Nov, 2024 @ 5:48pm

- Fixed clipping on one of the hills, now you can't delay there anymore.
- Changed out the water texture of the bridge area, because Valve removed the overpass water texture (that I used) from the game.
- Changed the orientation of the light_environment to be more in line with the moon in the sky.

The outside shadows are much worse now/non existant for players, not sure what's causing this, but I didn't change anything besides the 3 things mentioned above so I'm guessing one of the recent updates caused this...

Update: 29 Sep, 2024 @ 3:07pm

- Changed the textures on the final compound.
- Added more CT and T spawns so each round starts off more diverse.
- Added and changed sounds for gates and buttons respectively.
- Added a fade and nuke for the nuke, also added two shakes when the final door opens/is fully open.
- Added an extra hold point in the defence/playground area.

Update: 13 Sep, 2024 @ 11:20am

- Made lights in the vents non-solid.
- Added some pillars to the final bridges.
- Made first kz-structure secret more viable.
- Changed a couple of the cubemaps.
- Made post process a tiny bit more intense.
- Added another spot in the playground/defence area.

Update: 4 Sep, 2024 @ 12:20pm

- Added floodlights.
- Added some post processing to make the map feel more grim.
- Fixed some textures.
- Changed some of the lighting to be less bright.
- Reduced the file size a bit.

Update: 23 Aug, 2024 @ 12:17pm

- Added extra trees in the outside area.
- Made the big wall tp 10 seconds later.
- Updated the lighting.
- Fixed some odd textures.
- Changed the playground area elevator.
- Changed the first kz structure so it's faster to complete.

Update: 26 Jul, 2024 @ 3:33pm

- Made the lj at the start 4 units shorter.
- Made the first kz structure more smooth and the wall- surf/strafe/slide 4 units shorter.
- Added text for the jumpstat triggers.
- Moved the teleport from the second kz structure infront of the ladder instead of at the very start.

Update: 20 Jul, 2024 @ 11:03am

- Fixed playerclipping in the first outside area.
- Managed to reduce the file size a bit.