Arma 3
Alpha Team - Georgetown Riot
Showing 1-9 of 9 entries
Update: 16 May, 2024 @ 10:30am

This is what I consider the final version.
(until I discover more errors or get some good feedback)

Task 4 and 5 - Fixed some small errors in description.

Rampaging APC and the blufor group at the Cathedral now set to careless until activated.

And some other small stuff...
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I would like to add smoke and fire effects, more objects and AI but I feel like I should leave it like this for now.
Who knows, maybe make a deluxe edition at some point hehe

Update: 11 May, 2024 @ 7:24am

Added overview and loading screen picture

Reworked Task 3, 4 and 5 and made them easier, faster

Task 3 Added APC and edited some enemies
Task 4 Graveyard remade into a destroy helicopter instead of sector capture + added a helicopter
Task 5 Moved the blufor and independent a bit around and grouped the blufor together to attack

Edited northern marshall to wait a bit before attacking

One of the APCs near task 2 sometimes go on a rampage, I forgot to set it to careless until activated. It will be fixed next update!


Need feedback for more stuff that needs fixing and improvements!

Update: 11 May, 2024 @ 7:22am

-woops-

Update: 9 May, 2024 @ 6:00am

After I got some more feedback I've done a few changes. It seems I broke one of the tasks in last update, (invulnerable truck) woops! Easily fixed though.

Made the hostage and riot leader tasks static AI higher difficulty

Added autosaving for singleplayer

Added invis helipad so AI can land in the first task for us that are too lazy to be pilots.

Renamed most triggers for anyone who wants to look through them

One of the last tasks (Radio Alpha) did not complete when activated, fixed it.

Added diary entries, not very good ones though hehe

Edited Description.ext but I did not add pictures yet, I have a strange error atm


Need feedback for more stuff that needs fixing and improvements!

Update: 5 May, 2024 @ 4:30pm

Enabled Dynamic Simulation (On most objects and AI) - Should help performance

Edited, added, changed and fixed a few things around the map as usual.

I also forgot to Export to Singleplayer/Multiplayer last update, should work now.



Need feedback for more stuff that needs fixing and improvements!

Update: 28 Apr, 2024 @ 2:57pm

Added Arsenal - 4 different locations.

Added so you Respawn with your current selected loadout.

Changed HMG Prowlers to Unarmed Prowlers - I was told they were too good!

Added a few civilians and did a few changes around the map

Fixed a error message when activating the SWAT hostage mission.



Need feedback for more stuff that needs fixing and improvements!

Update: 26 Apr, 2024 @ 7:03pm

Things on my TODO list:

Group Player units together - Done.

Fix Zeus - Should work.

Also did some minor improvements around the map: Moved 2 respawns, edited a few enemies, made SWAT team take no damage until activated and small stuff like this.

Need feedback for more stuff that needs fixing and improvements!

Update: 26 Apr, 2024 @ 1:18pm

Fixed starting location

Things on my TODO list:

Group Player units together - Looks messy atm when choosing player spot

Fix Zeus - I did not test if it works yet

Update: 26 Apr, 2024 @ 1:09pm

First upload