RimWorld

RimWorld

Blood Animations
Showing 11-20 of 32 entries
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Update: 12 Jul, 2024 @ 7:04pm

~1.08 update:
Bullet filth will now last a max of 35-40 days and will wash away from rain.
Added toggle in options for ground impact particles.

Update: 18 Jun, 2024 @ 1:40pm

~1.07 update:
Improved fleshmass and fleshbeast blood animations
Improved fleshmass filth textures
Improved impact debris particles
Added ground impact particles
Added support for the unique blood types in The Profaned.

Update: 4 Jun, 2024 @ 3:41pm

~1.06 update: Added bullet casings support for plasma weapons, VEAndroids will stop bleeding animation when they're fully bled out, and reduced default filth chance in options to 15%.

Update: 4 Jun, 2024 @ 11:18am

Made a stupid error when adding bullet casing support for plasma weapons leading to null exceptions on turrets.

Update: 2 Jun, 2024 @ 6:59pm

Added bullet casings support for mod-added Plasma weapons

Update: 18 May, 2024 @ 6:43pm

[Auto-generated text]: Update on 5/18/2024 9:45:43 PM.

Update: 12 May, 2024 @ 4:10pm

[Auto-generated text]: Update on 5/12/2024 7:12:48 PM.

Update: 12 May, 2024 @ 3:59pm

[Auto-generated text]: Update on 5/12/2024 7:01:24 PM.

Update: 29 Apr, 2024 @ 9:14pm

[Auto-generated text]: Update on 4/30/2024 12:15:58 AM.

Update: 29 Apr, 2024 @ 7:39pm

[Auto-generated text]: Update on 4/29/2024 10:41:10 PM.