Garry's Mod

Garry's Mod

[LVS] - Star Wars | TCW / Misc | Automatic Capital Ship V2
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Mis à jour le : 7 juil. à 14h38

- Minor fixes.

Mis à jour le : 1 juil. à 2h56

- Minor fixes on the base.

- Fixes on the separatist DH Omni Ship.

- Fixes on the repair droids (WIP)

- UI Improvment

Mis à jour le : 23 juin à 10h22

- Minor fixes on the Acclamator Mark II Class, and the Acclamator Mark I Class.

- Fixes on the separatist core ship / Lucrehulk fighters spawn location.

- Fixes on the 2 lvs_aiming_zone. (no more shadow / no collides with potential players)

- Ships will now take damage only with specific weapons. (like LVS bullets, explosives, penetrating round... But basic bullets do nothing)

- creation of "Laser Canon" (neutral / separatist / republican)

- Add of some sound effects for droides and canons.

- changes on the destroyable elements (turrets for now) feature :
an astromech droids will spawn if an turret is destroyed. If the droid is destroyed, another will spawn, but it will take a long time.
Turrets can be destroyed only with specific weapons. (like LVS bullets, explosives, penetrating round... But basic bullets do nothing)

Mis à jour le : 19 juin à 2h03

- fixes on the Venator turrets

- fixes on the acclamator Gibs

- sound system rework (now better for servers immersion)

Mis à jour le : 7 juin à 8h12

| V2 Version |


- Optimisation of collide system / Parenting System. (on turrets/droids...)

- Sound rework for immersion. (especially for servers)

- Destroyable elements feature. (WIP)
Only turrets and repair droids are destroyables for now.

- Added repair droids, which will repair ship components.

- Ship destruction rework for immersion. (on test for particle optimisation)

- Effects Rework. (explosion and laser visual)

- Creation of LVS Aiming Zones. (Need Phys Gun or tool gun to be seen)

- Creation of the Acclamator Mark II.

- Fixed ship aiming, now they will shoot at each other, now they will exchange firing batteries when aiming at areas of interest.

- Ships will now spawn frozen, so they don't fall.



To Do :

Add ents :
- Topedoe Bay
- Heavy Turbolaser
- Venator SPHAT

to Finish :
- Components for destroyable elements feature.
- Reactors Sounds.

Mis à jour le : 29 mars à 7h13

- Add of an teleport door system, to make interior of ships, and make them enterable. (Work in progress)
(thanks to TankNut, on Github, who helped me a lot)

Mis à jour le : 24 mars à 7h02

- Add of the AA-9 Liner
- Add of some props for an future maj that will allow you to go directly into the ship

Mis à jour le : 23 mars à 5h05

- Add of the CR 90 Corvette

Mis à jour le : 21 févr. à 11h06

- All republic battleship do more damage

+ Rework on the CR25 (bullet resistance test)

Mis à jour le : 14 oct. 2024 à 9h00

Some up :

Gozanti-class light cruiser - 50 000 HP > 200 000 HP
C9979 Landers - 200 000 HP > 300 000 HP

Cargo Type 4 - 50 000 HP > 100 000 HP
Cargo Type 5 - 50 000 HP > 100 000 HP
Cargo Type 6 - 50 000 HP > 100 000 HP
Cargo Type 7 - 250 000 HP > 350 000 HP

+ They do more damage