Garry's Mod

Garry's Mod

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[LVS] - Star Wars | TCW / Misc | Automatic Capital Ship V2
   
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Content Type: Addon
Addon Type: Entity
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
Updated
291.598 MB
16 Apr, 2024 @ 4:48am
7 Jul @ 2:38pm
18 Change Notes ( view )

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[LVS] - Star Wars | TCW / Misc | Automatic Capital Ship V2

Description
Requires LVS Framework / Star Wars to work.

Contain :

CIS (team 1) :

- Bulwark Combat Cruiser - 1 000 000 HP
- Captor-class heavy Cruiser - 1 000 000 HP (warning, he's big)
- Core Ship - 1 000 000 HP (lucrehulk sphere / has no turret)
- DH-Omni Heavy Supply Ship - 1 000 000 HP
- Diamond-class Corvette - 1 000 000 HP (cannot spawn fighters)
- Geonosian Frigate - 1 000 000 HP
- Gozanti-class light cruiser - 200 000 HP (cannot spawn fighters)
- Hardcell - 300 000 HP (has no turret / Can only drop tanks like AAT / HAG / GAT)
- C9979 Landers - 300 000 HP (Can only drop tanks like AAT / HAG / GAT)
- Lucrehulk - 2 000 000 HP (has no turret because it's to big)
- Munificient-class Frigate - 1 000 000 HP
- Providence-class Dreadnought - 1 000 000 HP
- Recusant-class Destroyer - 1 000 000 HP

Neutral (team 0 / can be changed in properties of the vehicle) :

- Cargo Type 1 - 30 000 HP (has no turret)
- Cargo Type 2 - 50 000 HP (has no turret)
- Cargo Type 3 - 50 000 HP (has no turret)
- CR 90 - 60 000 HP
- Cargo Type 4 - 100 000 HP
- Cargo Type 5 - 100 000 HP
- Cargo Type 6 - 100 000 HP
- Cargo Type 7 - 350 000 HP (pretty big)
- Cargo Type 8 - 125 000 HP (pretty long / has no turret)

Republic (team 2) :

- Acclamator-class MK1/MK2 Frigate - 1 000 000 HP
- Arquitens-class Light Cruiser - 1 000 000 HP (can't deploy fighters)
- Consular-class corvette - 80 000 HP (can't deploy fighters)
- CR-25 Deploy Ship - 50 000 HP (can't deploy fighters)
- CR 90 - 60 000 HP (can't deploy fighters)
- Pelta-class Supply Frigate - 50 000 HP (can't deploy fighters)
- Republic Troop Transport 04 - 50 000 HP (can't deploy fighters / Actually not a ship.)
- Venator-class Cruiser - 1 000 000 HP


How to use these ships :

1. All is in the properties of the ship, (contextual menu) where you can active auto turrets / change the health / Deploy fighters...

2. To use the Hardcell and the Landers properly, you need to have :
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=643453713 - For Landers model
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2952387803 - For HAG and GAT (deployable tanks)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2934104449 - For Gunship Droid

3. Because of their size, some of these ships have difficulties to aim each others. I can't properly fix it, but turrets will easily target fighters.

4. These ships are made to be used on RP servers, that is why they almost all have 1 000 000 HP. They are designed to explode when the staff will decide that they explode.

If you have suggestions or questions, you welcome.


Todo List :

Add ents :
- Topedoe Bay
- Heavy Turbolaser
- Venator SPHAT

to Finish :
- Components for destroyable elements feature.
- Reactors Sounds.

Credits

Aura > Making the Capital Ship base i used to make all these ships.
Luna > Making the LVS Base
kev > Gozanti
Abernathy and Dopey -> for the models i used as "Cargo"
Salty > All other models that i used
devil123w > some help @ - @

I only made the ships functional by using the Capital Ship base of Aura. All of the stuff i used was made by these guys.

Known issues

- the ships actually can't be duplicated, because of how they are made. I will try to fix that, but by now, the ships can't be duplicated properly.

- there are somes issues with the damage system on the droids. Planning to fix these.
54 Comments
alexandergraund083 15 Aug @ 12:48am 
What the map on pictures?
AceColtonCook 1 Aug @ 3:56pm 
What part of the context menu can I find where I can have the ships fire? When I click on the ship it just sinks down. Also is there a way to lower the HP?
DappleDualies 26 Jul @ 8:38am 
oh :(
Canofen  [author] 26 Jul @ 6:06am 
I'm not still working on this, but i will return to work when I have the will to resume.
An empire v rebel version is not actually in my plan because,

From my point of view, empires are cringe servers that don't last more than a month, and I don't want to make an addon if I know for sure that it won't be used.

And, to enable the ai, you just need to use the contextual menue, and then activate what you want to activate on the ship.
Hodor 24 Jul @ 1:56pm 
make an empire vs. rebel version of this
horus lupercal 23 Jul @ 4:06am 
how do i enable the ai?
DappleDualies 12 Jul @ 4:18am 
are you still working on this?
Maker 2 Jul @ 2:26am 
ah its just another CW:RP but with a new event system which we created and those ships are primary used for Air Battles and for the fleet show casting (Its a bit more complex)
Canofen  [author] 1 Jul @ 2:10am 
no problem Maker, it's an honour to be usefull for this. Can i ask you what is your project ?
Maker 29 Jun @ 12:01pm 
Thank you man it really help the projekt <3