RimWorld
Dynamic Diplomacy - Continued
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Ενημέρωση: 26 Αυγ στις 7:52

[Auto-generated text]: Update on 8/26/2025 10:52:31 AM.

Ενημέρωση: 16 Ιουλ στις 9:15

[Auto-generated text]: Update on 7/16/2025 12:15:09 PM.

Ενημέρωση: 17 Ιουν στις 11:18

[Auto-generated text]: Update on 6/17/2025 2:18:18 PM.

Ενημέρωση: 18 Αυγ 2024 στις 10:49

Bugfix: Resolve "Zombie" battle arena for semi sim mode

Ενημέρωση: 17 Αυγ 2024 στις 18:00

[Auto-generated text]: Update on 8/17/2024 9:00:04 PM.

Ενημέρωση: 11 Αυγ 2024 στις 8:35

[Auto-generated text]: Update on 8/11/2024 11:35:06 AM.

Ενημέρωση: 9 Ιουλ 2024 στις 20:24

[Auto-generated text]: Update on 7/9/2024 11:24:43 PM.

Added Factional War Shelling (mortar bombard) AI for Battle sim.

Ενημέρωση: 9 Ιουλ 2024 στις 17:01

[Auto-generated text]: Update on 7/9/2024 8:01:28 PM.

Update:

Update:

Improved NPC spawning algorithm on battle sim. Now both sides are guaranteed to spawn at two locations sufficiently far away so that they wont clash too early. This is especially helpful when they fight using advanced Factional War AI. Also I added the matching cell finding condition to make both spots reachable each other so that they wont spawn on two sides of the map separated by mountain without regular path.

May still not always work on some extreme mountain maps generated by mods like Geological Landforms.

Ενημέρωση: 9 Ιουλ 2024 στις 12:43

[Auto-generated text]: Update on 7/9/2024 3:43:14 PM.

Update:

1. Fixed the issue of mod config window too small

2. Introduced a new AI for battle sim, the one of Factional War made by Shadow Rabbit, if you use this mod as well you wont be strange of that funny and wonderful AI. Now for all battle sims, both sides are highly likely to use the same AI to fight each other.

Ενημέρωση: 8 Ιουλ 2024 στις 19:40

[Auto-generated text]: Update on 7/8/2024 10:40:47 PM.

Added a small but useful feature:

Now you have 4 new mod options for all 4 incidents of this mod (Conquest, Diplomacy Change, Expansion, Ideology Convert) to add extra triggering chance per 6 hours, which are independent of storyteller base chance. You can make whatever incident you want to trigger as often as you want, up to once every 6 hours or 4 times a day when setting to max value 100.