Smack Studio

Smack Studio

Brynn
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Update: 16 Apr, 2024 @ 1:08am

Added custom effect to 2nd jump. Added glow outline effect to Brynn's parry animation. Added mechanic to grab additional opponents to Brynn Ultra!

Update: 14 Apr, 2024 @ 8:34pm

Added new animation to Ultra and two 5% attacks to each starting hit. These hitboxes can also pick up new players, so keeping distance is a must. Adjusted collision of Neutral B projectiles to be more accurate. (They were bouncing before hitting the ground...) Patched Down Strong to provide the correct amount of Ultra meter when hitting an opponent.

Update: 14 Apr, 2024 @ 1:31pm

Added brand new Brynn Ultra! Will add animation to it later...

Update: 13 Apr, 2024 @ 3:15pm

Gave Down-Tilt 2 frames less end lag. Reduced percent of Down-Tilt from 7 -> 6. Lowered hitboxes to emphasize focus on hitting low.

Nerfed hitboxes on Side-Tilt to be more accurate and less vertical than they had been.

Increased verticality of Up-Tilt. It will now whiff against grounded short opponents. This move is best paired with Down-Tilt, going from Down-Tilt -> Up-Tilt.

Added cosmetic change to Neutral-B with a projectile trail effect and 7 random colors for the projectile itself. While technically these are different projectiles, they do not have different effects, properties, or attributes.

Dash Attack has a rainbow-effect on the projectile sent behind Brynn now to distinguish it from Neutral-B.

Added proper landing lag animation to Up-B. This landing lag is now clearly telegraphed with about 30 frames of endlag. Added 1 frame of extra movement and intangibility to Up-B for slightly more height.

Up Strong has been slightly buffed on the strong hit, with knockback scaling from 0.1 -> 0.105.

Down Strong's smoke effect has been adjusted to deal a maximum of 2 hits that deal 5% each, spaced out over the course of 1.5 seconds per hit. This is because originally, the weak multi-hit would break opponent's shields, rendering the smoke attack far too powerful. With the smoke only dealing two hits at most, it should no longer be capable of doing this anymore.

Patched Neutral-Air to deal 2% per hit no matter which animation is playing and adjusted hitboxes accordingly to match the flashing animation. They are smaller and now send at "correct" angles. Increased base knockback on the successive multi-hit animation from 9 -> 9.5. You now need only land 3 hits to begin the strong hit animation now instead of 4. Instead of dealing 21~18%, this attack now deals about 14% if you land every single possible hit.

Up Air has been patched slightly. The fire effect is now 20% bigger and hitboxes are accordingly wider and taller to match. Instead of dealing a ton of 1% multi-hits that could drag on for several seconds against opponents at high percent, exploiting the timer, Up Air now deals far fewer multi-hits but at 2% and 3% values. Up Air now does not exceed 13% in maximum damage output.

Update: 11 Apr, 2024 @ 12:36am

Added new animation and timing to Dash Attack. Will revise it accordingly based on feedback. I still need to implement a fixed Down-B...

Update: 8 Apr, 2024 @ 1:02pm

Added spinning animation to Neutral Air. Buffed Up-Strong to match the effects more. Added Ultra meter gain to Down-Smash's poison cloud, 1 unit per 1 hit. Neutral Air damage has been reduced on the strong hit from 4% to 3% per hit. Forward Air has been reduced from 4% to 2% on initial hits, meaning the full attack + explosion deals 10% instead of 14% now.

Update: 6 Apr, 2024 @ 10:26pm

Buffed Side-B speed slightly. Increased Max Falling speed of Side-B. Buffed Side-Tilt to further differentiate it from the other tilts and increased range of it, turning into a "get off me" move. Added sounds to Neutral Air and Side Tilt to differentiate between strong hits and weak hits. Corrected Down Tilt's hitboxes to more accurately match the attack.

Update: 6 Apr, 2024 @ 12:45pm

Lots of quality of life improvements! enjoy! :D

Update: 5 Apr, 2024 @ 2:01pm

Neutral-B has been buffed. Instead of lasting 40 frames, it now lasts 30 frames. Instead of coming out on Frame 20, the projectile comes out on Frame 15. Neutral-B projectile has been buffed. 3 -> 4.5 speed, and lasts from 1.5 -> 1.75 seconds.

Brynn's run speed has been increased from 5 -> 5.5.

Grab has been buffed. It now reaches farther and has larger hitboxes. Brynn's hurtbox has also been increased to match with the new animations. All grab throws have received updated animations.

Up Tilt has been buffed, lasting from 20 frames to 18 frames.

Forward Tilt has been buffed, starting on Frame 5 instead of 6 now.

Side Strong has been buffed slightly, adding an additional hitbox closer to Brynn and increasing the width of her smash attack slightly from 4.5 -> 5. Side Strong also has a hitbox on Frame 17 above her that deals slightly less damage and sends opponents at a higher angle. The initial hitbox on Frame 18 now sends players at a 55 degree angle instead of the 43 degree angle the rest of her attack deals.

Knockback scaling of Up Strong's ending hit has been increased from 0.09 -> 0.095.

Neutral Air's hitbox sizes have been increased to more accurately match the attack. Additionally, a third hitbox has been added above Brynn's head that has the same properties, but sends opponents up at 90 degrees. Neutral Air has also received a buff in which if you land 3 or more hits, Neutral Air deals a stronger hit that sends opponents flying like a usual attack would. Now you do not have to worry about this attack being terrible. :D

Forward Air has been buffed significantly. It now has a larger hitboxes and reaches farther, and now explodes if it lands with a secondary hit.

Up-B has been buffed slightly. It now has an additional 2 frames of hitbox that is 2 units larger at the end of the attack.

Down Strong has been buffed. Her strong hit has been increased in size, and has shorter end lag. On top of this, the toxic mist that spawns lasts much longer now due to being a projectile separate from the animation timeline, allowing Brynn to move while it is around. The mist deals 1% every 6 frames, for a maximum of about 8%.

Side-B now explodes if it lands on an opponent, popping them up into the air. This allows Brynn to follow up this attack with an attack of her own as she approaches the opponent.

Update: 4 Apr, 2024 @ 2:26am

Ultra, Side-B, Forward Air, and animation patches!