Forts
Pilotable Planes
Mostrando 1-10 de 54 aportaciones
< 1  2  3  4  5  6 >
Actualización: 20 JUN a las 9:50

Fix ProjectileVisibleRanges

Actualización: 18 ABR a las 21:15

Fix projectile ownership bug?

Actualización: 5 ABR a las 15:23

Add HP bar for planes.
Decrease spitfire turning radius

Actualización: 9 MAR a las 19:00

Allow camera panning toggled with middle mouse (can be changed in keybind menu)

No longer need to zoom out as far to see what youre aiming at.

Actualización: 14 FEB a las 14:28

Fixes:
ai code changes. hopefully it works now.

balances:
increase mk3 plane ammo build times from 90 to 110 seconds

reduce ALCM hp from 40 to 30

Actualización: 6 FEB a las 1:51

improve zooming

Actualización: 2 FEB a las 20:20

add sbpp_path = path

Actualización: 2 FEB a las 17:20

add offset_x and offset_y to weapon system

Actualización: 31 ENE a las 20:30

Improve and greatly optimize AI anti air.

improve firing angles on flak, shotgun, and minigun.
lengthen shotgun bullet duration.

Actualización: 26 ENE a las 19:57

Fix spitfire firing effect.
Fix a couple projectiles not targeted by AA.
Fix some HUD issues by forcing SetControlFrame(0) whenever the UI is touched.

When reload bank count is 10 or more, the ui will now use fractions instead of icons (7/11 for example).

Add modding api features:
sb_planes.angle_max (float, radians) limits angle of helicopters.
sb_planes.weapon1.delay (float, seconds) adds delay to weapon firing.
sb_planes.weapon1.delay_effect (string, effect path) spawns effect when weapon is scheduled to fire and has delay.