Garry's Mod

Garry's Mod

[tsp] Handguns '21
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Update: 26 Feb, 2022 @ 10:46am

FOV and Recoil fixes

Update: 26 Jan, 2021 @ 5:01am

[tsp] Handguns 2021

Global changes: Recoil Reduction

Added: Bren Ten SM


Beretta 8000 - Changed Run Offset, renamed to 8040 SS (.40S&W, Stainless finish), capacity 11
Bren 10 - Fixed w_model physics, Renamed to Bren 10 MP, capacity 12

Update: 26 Jan, 2021 @ 4:53am

None Provided

Update: 6 Oct, 2019 @ 6:52am

- Global: New shoot sounds for .40, 9mm, 10mm, .22lr, .45sd, 7.65, 9x18, 9x18sd

- 8000 Cougar: Reduced ROF, Cleaned up reload sound
- Automag Classic: Cleaned up reload sound, Cleaned up textures
- Beretta 9000: Removed due to lack of world model and poor animation
- CZ75 Auto: Fixed reload
- Five-Seven: Cleaned up reload sound
- SVI Infinity Custom: New Animations
- MP412 SD: new shoot sound
- PT100: Cleaned up skin, reformatted phong effects.
- Mk. 23: Fixed god awful suppressor attach/detach sounds
- VP-70: Reduced Recoil, sharpened textures
- Colt Woodsman: Reduced recoil, increased FOV
- G18: Fixed inventory icon
- Hi-Power P35: Fixed inventory icon

- Added SIG P226

Update: 27 Jul, 2018 @ 7:41am

-Fixed missing weapon select icons

Update: 27 Jul, 2018 @ 6:08am

- Improved 3rd person effects
- Added normals to various weapons
- Some FOV adjustments
- Added Taurus PT100

Update: 23 Jul, 2018 @ 6:52pm

Added:
- Beretta 8000 Cougar
- Beretta 9000
- Bernardelli P18
- Bren Ten
- BUL Cherokee
- Colt Woodsman
- CZ 75 Automatic
- FN Browning Hi Power P35
- FN Five-seven
- FNP-45
- G18 Betamag
- G19
- HK VP70
- Pardini Fiocchi SPE
- SVI Xcelerator
- Tanfoglio Force Compact
- Walther P22
- Walther P99Q



You're welcome.

Update: 2 Jul, 2018 @ 10:29am

reload sounds

Update: 5 Feb, 2018 @ 9:40am

Global:
Reload sound fixes
Reduced view bob

.22lr ammo:
Fixed spawn icon

Luger:
Adjusted run offset

M29:
New run offset

Mk.II:
Fixed weapon info

G30:
New model
Added G30 SD

PX4:
New animsd

Update: 31 Jan, 2018 @ 9:26am

This is an overhaul update.

Global:
Added custom ammo SENTs for immersion
Added custom ammo types for even more immersion
Reduced reserve ammo for each weapon to encourage the use of immersively immersive ammo SENTs.
New 9mm sound (again)
New .22 sound (again)
Disabled dry firing to prevent sound clipping between the empty "click" and the last fired round.
Semiautomatic pistols that employ dryfire animations where the slide locks back will now utilize this animation automatically on the last shot.
Consolidated the code to reduce space by extremely negligible amounts because racecar
Decreased ironsight time because it felt restrictive
Decreased shoot delay when changing firemodes because that also felt restrictive
Increased sway when turning for more weeble wobble
Eliminated select-fire code for semiautomatic weapons because it created unnecessary problems to no benefit
Eliminated dry-fire loop when holding down 'E' because it looked stupid
Eliminated dry-fire loop when holding down 'reload' with certain suppressed weapons because that too looked stupid
Removed unused content to make room for not unused content
Weapons using detachable suppressors will now utilize w_models that have the suppressor attached

Automag:
Changed reload sound
Increased recoil
Renamed to Auto Mag Classic in honor of the recently debuted resurrection of the automag after six failed name changes and repeated flops, followed by a price inflation of 400%. WOOOOOOOO
Reskinned to Auto Mag Classic (still shitty)
New spawn icon
New w_model that doesn't have missing textures even though I secretly like purple checkerboards
New run offset
Reduced FOV
Changed dryfire animation

G17 TALO:
New spawn icon
Reduced ironsight zoom
Edited reload sound to eliminate erroneous clicking noise that occurred when things weren't actually being clicked.
New w_model that's poorly skinned to emulate the v_model without wasting too much space
New run offset
Added phong for more 'perfection'

G18 + G18 Suppressed:
Removed both sweps, replaced with one swep that utilizes a detachable suppressor. It's like less guns for more....gun?

G2 Contender:
Put on unique base because it's a unique gun
Removed auto reload animation because it was confusing and did not work well with the scope
Set magazine capacity to 1 (I can do that now because the auto reload animation is no longer complicating shit. See what I did there?)
New run offset
Reduced scope zoom because we all know you can't hit shit that far away anyway with these shitty sweps
Changed shoot sound because the auto reload animation isn't being a PITA
Fixed reload sound because I was probably drinking when I originally tried to time it with the anims.

G27:
Fixed weapon info
Adjusted run offset
Adjusted ironsight position
Reduced ironsight zoom

G30:
Increased recoil
Reduced ironsight zoom
Reduced FOV
New run offset
Added phong
Color-matched w_model to v_model for added immersion and reduced OCD
New spawn icon

Hi-power:
New v and w models because the old models were fat and the anims were slower than the second coming
New spawn icon (to match the new models, of course)
Renamed to Hi-Power Mk I

Infinity:
New v and w models w/suppressor, still shitty.
Changed to .40s&w because I have too many 9mm handguns
New spawn icon
Renamed to Infinity Custom because I'm not really sure what to name it, because apparently SVI doesn't give fucking names to their fucking pistols because they're fucking hipsters.

Luger:
Increased ironsight zoom
Reduced fov
New run offset
Increased recoil
Increased phong

M92:
New v and w models, anims are still shitty but slightly less shitty

M29 'Satan':
Reduced FOV
Increased recoil
Removed env_map to make it less glassy and more nickel....y
New spawn icon

M29 "Trigun":
New v and w models with shitty reload sound but nice anims
Renamed to '.45 Long Colt'
Moved to [tsp] novelty weapons category because that's a thing now.
New spawn icon

M70:
Reduced muzzle flash

Makarov PB:
Renamed to PB because 'makarov makarov' is redundant
Reduced FOV
New run offset
w_model texture fixed

Makarov PM:
Renamed to PM because see above
Reduced muzzle flash
Reduced recoil
Reduced fov
Reduced Russian
New run offset

Ruger Mk. II:
New models/anims, this one's actually pretty nice now

Mateba:
New models with nice anims
Changed to .357 Magnum because .454 matebas are extremely rare and virtually non existent outside of the rifle platforms. Y'all should read up on this gun it's pretty cool. Someone sell me one.
New spawn icon

MP412:
Modified recoil
Reduced FOV
New run offset
New spawn icon

MP412 SD:
Modified recoil
Reduced FOV
New run offset
New spawn icon
Changed to .357 magnum, because I'm probably not gonna be running other .38's for a long time and don't want to waste resources by making a custom ammo type for this gun
Eliminated terrible deploy sound
Added suppressor to w_model

OT-33:
Renamed to OTs-33 'Pernach'
Reduced recoil
New v and w models that actually have animations, albeit shitty ones
New spawn icon
Added OTs-33 Suppressed

SIG P220:
Darkened sights for better contrast because my blind ass couldn't find them otherwise
Updated reload sound to be slightly less shitty
Updated deploy sound to be slightly less shitty
Decreased FOV to be slightly less shitty

P99:
Increased recoil
Increased ROF
Decreased FOV
Tweaked phong effects

PX4:
Increased recoil
Reduced ironsight zoom
Added phong

USP:
New models because I'm not about that gangsta' life with the spinning and the flipping and all that nonsense
Renamed to USP45
New spawn icon
Changed to .45 ACP

Mk. 23:
New v and w models with less shitty anims
New spawn icon

Boberg:
Increased ROF
Decreased FOV
Reduced phong






Does anyone actually read this shit?