X Rebirth

X Rebirth

Automated Emergency Jump
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Update: 23 mrt 2015 om 9:58

2.11
- New "command" messages for the captain.
-- "Withdraw from battle" + "Calculating" before charging the jumpdrive.
-- "Withdraw from battle" + "Jumping" when jumping.
-- "Repair" + "Reparing Ship" when waiting repairs.
-- "Wait" + "Waiting drones" when waiting for drones to return (if there is any).
-- "Move to Zone" + "Fly to Zone" / "Jumping" when moving back to the previous zone.
- Fixed ships being indefinitely ignored by Automated Emergency Jump after some events (if no valid beacon could be found or if the jumpdrive was destroyed).
- Fixed jumps or after jump operations being canceled for ships having "following the player" as an original command (it happened if the player got attacked while being in the same zone as the ship).
- Fixed ships that failed at jumping (for whatever reason) attempting to do after jump operations.

Update: 23 mrt 2015 om 0:21

2.10
- Improved performances (smoother framerate for users experiencing lag spikes every seconds since 2.00).
- Fixed errors occuring after loading if the saving was done during a ship's jump.

Update: 22 mrt 2015 om 5:42

2.09
- Fixed some code errors that did bad things (introduced in 2.08).
- Removed debug message from 2.08.

Update: 21 mrt 2015 om 20:34

2.08
- Fixed ships aborting their jump and trying to resume it again and again. It mostly affected NPC "pirate" ships (Titurels, Phoenix).
- Fixed "find destination" code giving an invalid beacon in some cases (mostly affected Xenon ships in Maelstrom).
- Made ships refueling because of a player command able to jump.
- Made mining ships following the player in mining mode no longer able to jump (will be readded later in a better way and affect all mining ships that are directly ordered to mine, instead of just this particular case).
- Made ships that do not rely on Smart Jump less prompt to jump (the presence of a civilian ship made them jump, it should no longer be the case).
- Removed debug messages related to jump destinations, added a new one related to jump abortion.
- Improved jump position, maybe. The position should now be out of range of any turret.

Update: 21 mrt 2015 om 0:23

Minor optimization, no version change.

Update: 21 mrt 2015 om 0:14

2.07
- Fixed ships trying to jump multiple times in a row due to a missing jumpdrive (destroyed?).

Update: 20 mrt 2015 om 20:32

2.06
- Attempted to fix ships jumping or trying to jump multiple times in a row.

Update: 20 mrt 2015 om 10:44

2.05
- Restored shield collision damage since it no longer affect capital ships (X Rebirth 3.51).

Update: 20 mrt 2015 om 1:47

2.04
- Attempted to fix trader ships occasionally moving back to their previous position by slowly strafing (no jump, no boost).
- Fixed "wait repair" waiting too long for ships having an unskilled engineer (previously the limit of hull repair was 75%, but since some patch it can be higher or lower, AEJ now uses current vanilla calculation to know if a ship has finished repairing or not).
- Changed "Smart jump time multiplier" min and max values to 1x and 2x respectively (partially reverted 2.03 change, value below 1x didn't really make sense).

Update: 19 mrt 2015 om 15:46

Minor fix, no version change.