Jupiter Hell
Class Inmate
Mostrando 21-30 de 56 aportaciones
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Actualización: 12 OCT 2024 a las 4:57

Small tweak so if you have both this and Medic installed it won't break Medic's extra stacking health kits trait.

Actualización: 31 JUL 2024 a las 6:22

Fix crash when swapping weapon when berserk triggered.

Actualización: 19 JUL 2024 a las 15:49

More wording improvements

Actualización: 17 JUL 2024 a las 16:31

Addressing feedback. Improving trait description wordings. Reduced frequency of RED TEXT messages when Berserk. First Rule highlights toughest enemies in different colour and preserves toughest enemy highlighting at higher levels of the trait.

Actualización: 11 JUN 2024 a las 13:48

Bug fix. Activating/Triggering Berserk won't auto swap to a different melee weapon if one is already equipped

Actualización: 18 MAY 2024 a las 13:35

Balance changes: Berserker level 3, no longer resets duration to full on a gibbed melee kill. Now adds 3 turns up to the maximum Berserk duration.

Actualización: 14 MAY 2024 a las 15:54

Fix accidentally making Berserk extend at levels 1 and 2, in the previous balance change.

Actualización: 12 MAY 2024 a las 13:50

Balance changes:
Fraudster level 3 - decoys explode only as an EMP explosion, not EMP and Slash. Means they can't hurt the player or kill non robotic enemies anymore.
Berserk level 3 - gibbing an enemy resets the duration to the max (20 turns, or 30 with tantrum armor/amp perk) rather than extending it. Taking damage no longer increases duration while berserk.

Fixes:
Berserk triggered by taking damage with the Berserker mastery correctly swaps to melee weapons again.

Actualización: 20 ABR 2024 a las 16:04

Fixed GBH berserk affect applying bleed to things it shouldn't.
Slightly increased GBH level 3 bleed area of effect.

Actualización: 19 ABR 2024 a las 3:28

Tided up implementation of smuggler caches.