Cossacks 3

Cossacks 3

Touch's Realistic ReBalance
Showing 11-20 of 53 entries
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Update: 21 Apr, 2024 @ 9:28am

Version 1.6.5
refactored formtype's deduction when creating officer's squads;
removed unnecessary army creation when squad creation failed;
improved ai's trading;
improved ai's officers' recruiting;
corrected ai's mercenaries' recruitment;
decreased ai's workers from stone extraction;
minimized checks required for ai's powder upgrades;
added gold check before ai starts recruiting artillery;
added checks before ai starts developing captured nation;

Update: 20 Apr, 2024 @ 9:47am

Version 1.6
changed mercenaries recruitment order
changed reqFormSize for roundshierdip unit

Update: 20 Apr, 2024 @ 7:38am

Version 1.6
added new logic to ai's trading;
changed how ai recruits mercenaries;
made ai recruit grenadiers on paar with regular 18th century musketeers;
changed ai's economy focus from stone to food

Update: 20 Apr, 2024 @ 6:55am

Version 1.5
increased towers' vision, dispersion, reload time, explosion radius;
added artillery depo requirement to towers
added nil checks
corrected logs
fixed diversants
fixed mercenaries' formations

Update: 16 Apr, 2024 @ 10:59am

Version 1.5

Update: 16 Apr, 2024 @ 6:48am

Version 1.5
added artillery crew
added new formation to artillery
made ai replace dead guards
removed mercenaries and cavalry from guards' pool
increased mines' hp and enabled slow death
increased default speed from 7 to 8

Update: 14 Apr, 2024 @ 6:42am

Version 1.4
fixed ai not recruiting officers

Update: 13 Apr, 2024 @ 2:20am

Version 1.4
fixed ai not recruiting officers

Update: 11 Apr, 2024 @ 8:29am

Version 1.4
stopped ai from recruiting priests

Update: 10 Apr, 2024 @ 12:56pm

Version 1.4
ai can form artillery squads
increased shooters' damage by 18 compared to default
increased archers' reload time by 2
increased archers' gamage a little bit
decreased reload time upgrades in academy to 25% each