Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

The Cursor
目前顯示第 1-9 項,共 9 項
更新:2024 年 6 月 17 日 @ 下午 2:27

ACTUAL PATCH (4.0)
⚪ New
🟢 Buff
🔵 Adjustment
🔴 Nerf

===⚪ WHAT'S NEW? ⚪===
⚪ NEW ATTACK [GROUNDED AND AERIAL] - Right Click (Uppercut, Anti-Aerial)
-> Damage: 25
-> Frames: 14
-> Hitstun: 18
-> Hitbox in Frame: 8
-> Hitbox Duration: 1
-> Knockback Force: 6
-> Knocback Direction: Up
-> ForceX: FREEZE (Don't lose inertia)
-> ForceY: FREEZE (Don't lose inertia)
-> Uses Air Movement: Yes

⚪ NEW SPECIAL [AERIAL ONLY] - Camera (Forward-dash explosion-like attack)
-> Damage: 30
-> Frames: 14
-> Hitstun: 4
-> Victim Hitlag: 22
-> Time Stunned: 26
-> Hitbox in Frame: 9
-> Hitbox Duration: 5
-> Knockback Force: 5
-> Knocback Direction: Works like an explosion
-> ForceX: RESET MOMENTUM + 10
-> ForceY: RESET MOMENTUM
-> Uses Air Movement: Yes

⚪ NEW SUPER [GROUNDED AND AERIAL] - ALT TAB (Explosion-like attack, Combo initiator-follower)
-> Super Cost: 1
-> Damage: 35 + 40 (First Hit and Second Hit)
-> Frames: 12 - 14
-> Hitstun: 30 - 20
-> Hitbox in Frame: 7 - 9 (It's really fast)
-> Hitbox Duration: 4
-> Knockback Force: It depends on where do your oponent get hit
-> Knocback Direction: Works like an explosión (Kinda clunky ATM, tweaks coming son if needed)
-> ForceX: FREEZE (Don't lose inertia)
-> ForceY: FREEZE (Don't lose inertia)
-> Uses Air Movement: No
-> YOU CAN FOLLOW THE ATTACK EVEN IF YOU DON'T LAND THE FIRST HIT

===🟢 OTHER CHANGES 🔴===

- Cursor Itself [Last Change: 2.1]
=4.0=
🟡 No Changes

- Win Expand [Last Change: 3.0]
=4.0=
🟡 No Changes

- "Add" [Last Change: 3.0]
=4.0=
🟡 No Changes

- Click [Last Change: 3.1]
=4.0=
🟡 No Changes

- Maximize [Last Change: 3.1]
=4.0=
🟡 No Changes

- Minimize [Last Change: 3.1]
=4.0=
🟡 No Changes

- Scroll Up [Last Change: 3.1]
=4.0=
🟡 No Changes

- Scroll Down [Last Change: 3.0]
=4.0=
🟡 No Changes

- Pow [Last Change: 2.1]
=4.0=
🟡 No Changes

- Vector [Last Change: 3.1]
=4.0=
🟡 No Changes

- Download [Last Change: 3.0]
=4.0=
🟡 No Changes

- Zoom In [Last Change: 3.0]
=4.0=
🟡 No Changes

- Zoom Out [Last Change: 3.0]
=4.0=
🟡 No Changes

- ALT F4 [Last Change: 3.1]
=4.0=
🟡 No Changes

- Supr [Last Change: 3.0]
=4.0=
🟡 No Changes

- Dropper [Last Change: 3.0]
=4.0=
🟡 No Changes

- Brush [Last Change: 3.0]
=4.0=
🟡 No Changes

- Select [Last Change: 2.1]
=4.0=
🟡 No Changes

- QWERTY [Last Change: 3.0]
=4.0=
🟡 No Changes

- Line -> STAR VARIANT [Last Change: 3.1]
=4.0=
🟡 No Changes

- Line -> TRIANGLE VARIANT [Last Change: 3.1]
=4.0=
🟡 No Changes

- Line -> ROTATE VARIANT [Last Change: 4.0]
=4.0=
🟢 Knockback FINAL HIT: 8 -> 9 (Easier to follow with the new Super: ALT TAB)

💕Special thanks to "Nyantophobia" for helping me with new ideas and with the testing of the character, apreciate it!

更新:2024 年 6 月 16 日 @ 下午 1:23

ACTUAL PATCH (3.1)
⚪ New
🟢 Buff
🔵 Adjustment
🔴 Nerf

===⚪ WHAT'S NEW? ⚪===
⚪ Nothing lol, wait for 4.0 :P

===🟢 OTHER CHANGES 🔴===

- Cursor Itself [Last Change: 2.1]
=3.1=
🟡 No Changes

- Win Expand [Last Change: 3.0]
=3.1=
🟡 No Changes

- "Add" [Last Change: 3.0]
=3.1=
🟡 No Changes

- Click [Last Change: 3.1]
=3.1=
🟢 Damage: 40 -> 50 (Barely used move)

- Maximize [Last Change: 3.1]
=3.1=
🟢 Damage: 30 -> 35 (Not to much but needed)

- Minimize [Last Change: 3.1]
=3.1=
🟢 Damage: 30 -> 35 (Not to much but needed)

- Scroll Up [Last Change: 3.1]
=3.1=
🟢 Damage: 30 -> 35 (Not to much but needed)

- Scroll Down [Last Change: 3.0]
=3.1=
🟡 No Changes

- Pow [Last Change: 2.1]
=3.1=
🟡 No Changes

- Vector [Last Change: 3.1]
=3.1=
🟢 Damage: 25 -> 40 (A move that barely is being used, maybe more Damage will make this an option sometimes)

- Download [Last Change: 3.0]
=3.1=
🟡 No Changes

- Zoom In [Last Change: 3.0]
=3.1=
🟡 No Changes

- Zoom Out [Last Change: 3.0]
=3.1=
🟡 No Changes

- ALT F4 [Last Change: 3.1]
=3.1=
🟢 Damage: 125 -> 145 (Due to Line - STAR Variant doing the same Damage before the changes)

- Supr [Last Change: 3.0]
=3.1=
🟡 No Changes

- Dropper [Last Change: 3.0]
=3.1=
🟣 REWORK CANCELED, IT WORKS AS PLANNED (After testing it on a real match)
🟡 No Changes


- Brush [Last Change: 3.0]
=3.0=
🟡 No Changes

- Select [Last Change: 2.1]
=3.0=
🟡 No Changes

- QWERTY [Last Change: 3.0]
=3.0=
🟡 No Changes

- Line -> STAR VARIANT [Last Change: 3.1]
=3.1=
🟢 Knockback: 3 -> 1 (Easier to follow)
🟢 Knockback Direction: To the center -> (Should hit EVERY HIT of the combo in ALMOST EVERY situation)
🟢 Damage FINAL HIT: 50 -> 65
🟢 Total Damage: 15(x4) + 65(Finisher) = 125 in total
🔴 Knockback Force FINAL HIT: 7 -> 12

- Line -> TRIANGLE VARIANT [Last Change: 3.1]
=3.1=
🟢 Knockback: 3 -> 2 (Easier to follow)
🟢 Knockback Direction: To the center -> (Should hit EVERY HIT of the combo in ALMOST EVERY situation)

- Line -> ROTATE VARIANT [Last Change: 3.1]
=3.1=
🟢 Knockback: 5 -> 4 (Easier to follow)
🟢 Knockback FINAL HIT: 11 -> 8 (Easier to follow)
🟢 Knockback Direction FINAL HIT: X: 1 Y: -1 -> X: 0.5 Y: -1 (More horizontal)

更新:2024 年 3 月 25 日 @ 上午 9:29

ACTUAL PATCH (3.0)
⚪ New
🟢 Buff
🔵 Adjustment
🔴 Nerf

===⚪ WHAT'S NEW? ⚪===

⚪ NEW SPECIAL [AERIAL-CHAIN ATTACK] - Line (Finisher, Follow up, Adaptative)
>>> STARTER <<<
-> Damage: 15
-> Frames: 15
-> Hitstun: 16 (Doesn't matter because you will follow the combo 100% the times you land the first hit)
-> Hitbox in Frame: 15
-> Hitbox Duration: 1
-> Knockback Force: 2
-> Knocback Direction: Up
-> ForceX: 0
-> ForceY: RESET MOMENTUM + -5 (Going up)

>>> 1º VARIANT (STAR) <<< [Usually ends the combo]
-> Damage: 15(x4) + 50(Finisher) = 110 in total
-> Frames: 4
-> Hitstun: 21
-> Hitbox in Frame: 4
-> Hitbox Duration: 1
-> Knockback Force: 7
-> Knocback Direction: Down
-> ForceX: 0
-> ForceY: 0

>>> 2º VARIANT (TRIANGLE) <<< [Usually follows the combo]
-> Damage: 20(x2) + 30(Finisher) = 70 in total
-> Frames: 4
-> Hitstun: 21
-> Hitbox in Frame: 15
-> Hitbox Duration: 1
-> Knockback Force: 10
-> Knocback Direction: Up
-> ForceX: 0
-> ForceY: 0

>>> 3º VARIANT (ROTATE) <<< [Doesn't matter, use your imagination]
-> Damage: 25 + 55 (Finisher) = 80 in total
-> Frames: 12
-> Hitstun: 21
-> Hitbox in Frame: 12
-> Hitbox Duration: 1
-> Knockback Force: 11
-> Knocback Direction: Up+Facing direction
-> ForceX: 0
-> ForceY: 0

===🟢 OTHER CHANGES 🔴===

- Cursor Itself [Last Change: 2.1]
=3.0=
🟡 No Changes

- Win Expand [Last Change: 3.0]
=3.0=
🔴 Hitbox in Frame: 4 -> 7

- "Add" [Last Change: 3.0]
=3.0=
🔴 Hitstun: 24 -> 20
🟢 Frames: 20 -> 16
🟢 Now Leads to: Aerial (Hope this change make combos smoother)
🔵 Name changed from "Add" to "Ad" (This was a writting error that my friend "Sylvee" found testing the character, because the "Ad" that I want to reference is "Advertisement" not "Addition", animation still the same)

- Click [Last Change: 3.0]
=3.0=
🔴 Damage: 50 -> 40 (Due to the next change, I'll reduce the damage it does)
🟢 Knockback Force: 9 -> 4 (Makes easier to follow up the combos in every situation (Before this change was imposible to do it so was better to not use this move, hope this changes that))
🔴 Hitstun: 20 -> 18

- Maximize [Last Change: 3.0]
=3.0=
🔴 Frames: 16 -> 24
🟢 Hitstun: 18 -> 22
🔴 Force Start Delay: 4 Frames

- Minimize [Last Change: 3.0]
=3.0=
🔴 Frames: 16 -> 24
🟢 Hitstun: 20 -> 22
🔴 Force Start Delay: 4 Frames

- Scroll Up [Last Change: 3.0]
=3.0=
🟢 Frames: 32 -> 28
🟢 Frame on Block: +1

- Scroll Down [Last Change: 3.0]
=3.0=
🟢 Frames: 32 -> 28
🟢 Frame on Block: +1

- Pow [Last Change: 2.1]
=3.0=
🟡 No Changes

- Vector [Last Change: 2.1]
=3.0=
🟡 No Changes

- Download [Last Change: 3.0]
=3.0=
🟢 Frame on Block: +2

- Zoom In [Last Change: 3.0]
=3.0=
🟢 Hitbox in Frame: 14 -> 11
🟢 Damage: 80 -> 95 (This movement has been replaced by other finisher moves, but because of this, I'll buff it to be used a little more, like any other finisher)

- Zoom Out [Last Change: 3.0]
=3.0=
🟢 Hitbox in Frame: 17 -> 14
🟢 Hitboxes are bigger

- ALT F4 [Last Change: 3.0]
=3.0=
🟢 Guard Break: No -> Yes

- Supr [Last Change: 3.0]
=3.0=
🟢 Frame on Block: +3
🟢 Damage Proration: -1
🟢 Guard Break: No -> Yes

- Dropper [Last Change: 3.0]
=3.0=
🟣 REWORK PLANNED FOR SOON
🟢 Now Leads to: Aerial&Grounded (Hope this change make combos smoother)
🟢 Now Dropper Projectile has NO parry window

- Brush [Last Change: 3.0]
🟢 Frames: 24 -> 20
🔴 Frames in Block: -1

- Select [Last Change: 2.1]
=3.0=
🟡 No Changes

- QWERTY [Last Change: 3.0]
=3.0=
🟢 Frame on Block: +2
🟢 Guard Break: No -> Yes

Special thanks to the user "Videofreak", without him/her comment I wouldn't notice the needed changes to the moveset, love ya' 💕

更新:2024 年 3 月 11 日 @ 上午 3:59

ACTUAL PATCH (2.1)
⚪ New
🟢 Buff
🔵 Adjustment
🔴 Nerf

- Cursor Itself [Last Change: 2.1]
=2.1=
🟢 Air Options 2 -> 5 (Due to testing and a couple of people requesting, I think 2 Air Options to an Aerial fighter is lame af, so here we go, I'll consider to nerf this to 4 or even 3 instead of 5 if this breaks the character)

- Win Expand [Last Change: 2.1]
=2.1=
🔵 Now Comes from: Nothing
🔵 Now Leads to: Aerial&Grounded
🔴 ForceX 3 -> 2 (Im tired of this attack doing infinite combos, if this doesn't work I'm going insane)
🔴 Hitstun: 22 -> 17

- Add [Last Change: 2.1]
=2.1=
🔵 Now Comes from: Aerial&Grounded
🔵 Now Leads to: Nothing (Due to short frame animation)
🟢 Hitstun: 22 -> 24

- Click [Last Change: 2.1]
=2.1=
🔵 Now Comes from: Aerial&Grounded
🔵 Now Leads to: Aerial&Grounded
🔴 Hitstun: 24 -> 20

- Maximize [Last Change: 2.1]
=2.1=
🔵 Now Comes from: Aerial&Grounded
🔵 Now Leads to: Aerial
🟢 Knockback Direction: Up(-1)+Facing Direction(1) -> Up(-0.6)+Facing Direction(1) (Knockback is more horizontal than vertical)
🔴 Hitstun: 25 -> 18

- Minimize [Last Change: 2.1]
=2.1=
🔵 Now Comes from: Aerial
🔵 Now Leads to: Aerial
🔴 Hitstun: 22 -> 20

- Scroll Up [Last Change: 2.1]
=2.1=
🔵 Now Comes from: Aerial&Grounded
🔵 Now Leads to: Aerial
🔴 Hitstun: 32 -> 15

- Scroll Down [Last Change: 2.1]
=2.1=
🔵 Now Comes from: Aerial
🔵 Now Leads to: Aerial
🔴 Hitstun: 32 -> 25

- Pow [Last Change: 2.1]
=2.1=
🔵 Now Comes from: Aerial&Grounded
🔵 Now Leads to: Nothing

- Vector [Last Change: 2.1]
=2.1=
🔵 Now Comes from: Aerial&Grounded
🔵 Now Leads to: Aerial
🔴 Hitstun: 34 -> 21

- Download [Last Change: 2.1]
=2.1=
🔵 Now Comes from: Aerial&Grounded
🔵 Now Leads to: Aerial&Grounded
🔴 Hitstun: 24 -> 18

- Zoom In [Last Change: 2.1]
=2.1=
🔵 Now Comes from: Aerial
🔵 Now Leads to: Nothing

- Zoom Out [Last Change: 2.1]
=2.1=
🔵 Now Comes from: Aerial&Grounded
🔵 Now Leads to: Aerial&Grounded
🔴 Hitstun: 48 -> 24

- Alt F4 [Last Change: 2.1]
=2.1=
🔵 Now Comes from: Aerial
🔵 Now Leads to: Nothing

- Supr [Last Change: 2.1]
=2.1=
🔵 Now Comes from: Aerial&Grounded
🔵 Now Leads to: Nothing

- Dropper [Last Change: 2.1]
=2.1=
🔵 Now Comes from: Nothing
🔵 Now Leads to: Nothing
🔴 Projectile in Frame: 8 -> 9

- Brush [Last Change: 2.1]
=2.1=
🔵 Now Comes from: Grounded
🔵 Now Leads to: Aerial
🔴 Hitstun: 24 -> 16
🔴 Knockback Force: 5 -> 6 (Makes harder follow up the combo in almost every situation)
🔴 ForceX: 10 -> 8

- Select [Last Change: 2.1]
=2.1=
🔵 Now Comes from: Grounded
🔵 Now Leads to: Aerial&Grounded
🔴 Damage: 45 -> 40
🔴 Hitstun: 22 -> 15

- QWERTY [Last Change: 2.1]
=2.1=
🔵 Now Comes from: Grounded
🔵 Now Leads to: Nothing
🟢 Super Level: 4 -> 3
🔴 Damage: 185 -> 175
🔴 Hitbox in Frame: 10 -> 11
🔴 Hitbox Active in Frames: 8 -> 7

NOW COMBOS SHOULD BE SMOOTHER
Special thanks to the user "Tinkersaint", without him/her comment I wouldn't notice the hitcancelling thing love ya' 💖

更新:2024 年 3 月 8 日 @ 下午 1:17

ACTUAL PATCH (2.0)
⚪ New
🟢 Buff
🔵 Adjustment
🔴 Nerf

- Win Expand [Last Change: 2.0]
=2.0=
🔴 ForceX 4 -> 3 (With 2.0 and the new move "Select", having ForceX = 4 leads to an infinite combo, so I nerfed it in some way that you can't do that infinite combo)

- Add [Last Change: 1.1]
=2.0=
🟡 No changes

- Click [Last Change: 1.1]
=2.0=
🟡 No changes

- Maximize [Last Change: 2.0]
=2.0=
🟢 Knockback Force 7 -> 6 (Makes easier to follow up combos in almost every situation)

- Minimize [Last Change: 1.1]
=2.0=
🟡 No changes

- Scroll Up [Last Change: 1.1]
=2.0=
🟡 No changes

- Scroll Down [Last Change: 2.0]
=2.0=
🟢 Air Movement 1 -> 0

- Pow [Last Change: 1.1]
=2.0=
🟡 No changes

- Vector [Last Change: 1.1]
=2.0=
🟡 No changes

- Download [Last Change: 1.1]
=2.0=
🟡 No changes

- Zoom In [Last Change: 1.1]
=2.0=
🟡 No changes

- Zoom Out [Last Change: 1.1]
=2.0=
🟡 No changes

- Alt F4 [Last Change: 1.1]
=2.0=
🟡 No changes

- Supr [Last Change: 1.1]
=2.0=
🟡 No changes

⚪ NEW ATTACK [GROUNDED][AERIAL] - Dropper (Projectile)
-> Damage: 25
-> Frames: 9
-> Knockback Force: 7
-> Knockback Direction: works like a explosion (kinda)
-> Projectile in Frame: 8
-> Projectile Hitstun: 14
-> Homming Projectile Speed: 12
-> Homming Projectile Speed-turn: 0.6
-> Homming Projectile Lifetime: 999999
-> Max Homming Speed: 10
-> Bounces on the Ground: 2
-> ForceX: -3 (Will move backwards slightly in order to shot the projectile)
-> ForceY: 0

⚪ NEW ATTACK [GROUNDED] - Brush (Combo Initiator)
-> Damage: 30
-> Frames: 12
-> Hitstun: 24
-> Hitbox in Frame: 4 (Disjointed Hitbox, I might need to change this in future updates)
-> Hitbox Duration: 8
-> Knockback Force: 5
-> Knocback Direction: Up+Facing Direction
-> ForceX: 10+No Friction
-> ForceY: 0

⚪ NEW SPECIAL [GROUNDED] - Select (Spike)
-> Damage: 45
-> Frames: 18
-> Hitstun: 26
-> Hitbox in Frame: 12
-> Hitbox Duration: 5
-> Knockback Force: 3
-> Knocback Direction: Down+Facing Direction
-> ForceX: 0
-> ForceY: 0

⚪ NEW SUPER [GROUNDED][AERIAL] - QWERTY (Wall Slam, Finisher)
-> Super Cost: 4
-> Damage: 185
-> Frames: 14
-> Hitstun: 22
-> Hitbox in Frame: 10
-> Hitbox Duration: 8
-> Knockback Force: 18
-> Knocback Direction: Facing Direction
-> ForceX: 0
-> ForceY: 0

更新:2024 年 3 月 7 日 @ 下午 3:34

ACTUAL PATCH (1.1.2)
- Anothe hotfix, I'll keep trying until the character shows up

更新:2024 年 3 月 7 日 @ 下午 3:17

ACTUAL PATCH (1.1.1)
- Hotfix, The Cursor now should show up in the character select menu (I was dumb and converted the .rar to .zip without a compresor, that's why the character didn't show up before)

更新:2024 年 3 月 7 日 @ 上午 6:21

ACTUAL PATCH (1.1)
🟢 Buff
🔵 Adjustment
🔴 Nerf

- Win Expand [Last Change: 1.1]
=1.1=
🔵 ForceX 0 -> 4 (Now when you use "Win Expand", the character will move slightly to the facing direction. (before this, "Win Expand" was a Grounded-static move))

- Add [Last Change: 1.1]
=1.1=
🟢 Start hitbox in frame 7 -> 6
🟢 Hitbox duration 5 -> 6
🔵 Knockback force 6 -> 5 (Makes easier follow up the combo in certain situations)
🔴 Hitstun frames 22 -> 20

- Click [Last Change: 1.1]
=1.1=
🟢 Damage 40 -> 50
🟢 Start Hitbox in frame 9 -> 8
🟢 Hitbox duration 7 -> 8
🔴 Hitstun frames 30 -> 24
🔴 Knockback force 7 -> 9 (Makes harder follow up the combo in every situation)

- Maximize [Last Change: 1.1]
=1.1=
🟢 Damage 25 -> 30
🔵 Knockback force 7 -> 6 (Makes easier follow up the combo in certain situations)
🔴 Hitstun frames 25 -> 22

- Minimize [Last Change: 1.1]
=1.1=
🟢 Damage 25 -> 30
🔵 Knockback direction changed to X: 1 Y: -1 (Up + facing direction) (I think it makes combos easier, this will be for testing only, if you guys dont like it I'll revert the change)
🔴 Hitstun frames 25 -> 22

- Scroll Up [Last Change: 1.1]
=1.1=
🔴 Damage 35 -> 30
🟢 Start Hitbox in frame 7 -> 6
🟢 Hitbox duration 9 -> 10
🟢 Knockback force 4 -> 6 (Makes easier follow up the combo in every situation)
🟢 Adjusted hitbox (Now it's easier to hit)

- Scroll Down [Last Change: 1.1]
=1.1=
🟢 Damage 45 -> 60
🟢 Start Hitbox in frame 7 -> 6
🟢 Hitbox duration 9 -> 10
🔴 Knockback force 6 -> 8 (Barely imposible to follow)
🔴 Air Movement 0 -> 1

- Pow [Last Change: 1.1]
=1.1=
🟢 Hitstun frames 24 -> 28

- Vector [Last Change: 1.1]
=1.1=
🟢 Damage 25 -> 35
🟢 Start Hitbox in frame 9 -> 7
🟢 Hitbox duration 6 -> 8

- Download [Last Change: 1.0]
=1.1=
🟡 No changes

- Zoom In [Last Change: 1.1]
=1.1=
🔴 Damage 85 -> 80
🟢 Start Hitbox in frame 17 -> 14
🟢 Hitbox duration 7 -> 10

- Zoom Out [Last Change: 1.0]
=1.1=
🟡 No changes

- Alt F4 [Last Change: 1.1]
=1.1=
🔴 Damage 135 -> 125
🟢 Hitstun frames 50 -> 56
🔵 Animation last 10 frames longer because I want to see the "Skill Issue" screen of death a little longer c:
🟢 Super Cost 2 -> 1

- Supr [Last Change: 1.1]
=1.1=
🔴 Damage 160 -> 155
🔴 Hitstun frames 46 -> 38
🟢 Start Hitbox in frame 23 -> 20
🟢 Hitbox duration 5 -> 8

UPCOMING (2.0)
- New Grounded&Aerial Homming-Projectile Attack
- New Grounded Combo Initiator Attack
- New Grounded Spike Special
- New Grounded&Aerial Super (3 points)

更新:2024 年 3 月 6 日 @ 下午 8:08

CHANGE NOTES (1.0):
- Initial Release

UPCOMING (1.1):
- Balance changes, especially changing hitlag frames and frames when the hitbox hit.

UPCOMING (2.0):
- New homming-projectile attack
- New ground-aerial super (3 points)
- New grounded-spike attack (mid frames)
- New combo initiator like attack (low frames)