Space Engineers

Space Engineers

Highfleet weapons - Weaponcore
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Update: 13 Oct @ 11:06am

- Zenith missile no longer targets thrusters only - now behaves in similar way as other missiles (due to some crashes related to it)
- Some sounds are now less earraping

Update: 18 Sep @ 10:21am

- 2a37 and sg autocannon sounds are now less ass

Update: 4 Apr @ 6:55am

- fixed most blocks being fully airtight

Update: 16 Oct, 2024 @ 7:53am

- potentially fixed animation issues when blocks are painted with skins

Update: 4 Sep, 2024 @ 8:56am

- added tactical missile launcher and 4 ammo types including nuke
- added MR-500 radar
- Sprint missile now auto-fires at projectiles
- Zenith missile has 3x times faster reload time
- Zenith missile should pull ammo from conveyor system automatically

- hopefully fixed missile launch smoke again (for real now)

Update: 9 Aug, 2024 @ 9:01am

- fixed sound issue with SG autocannon
- fixed bombs being too thicc

Update: 6 Aug, 2024 @ 4:21am

- added SG bomb bay, SG autocannon and SG rocket pod

Update: 2 May, 2024 @ 6:31am

- fixed missile launch particles (hopefully)

Update: 2 May, 2024 @ 4:50am

- Sprint Missile can now target more stuff
- Sprint Missile is no longer 4 meters in diameter

Update: 24 Apr, 2024 @ 8:10am

- Added Vympel and AK-100 turret LODs
- Added greeble to 3x3 bases for every turret that has one and Squall making them less flat
- Minor bugfixes and improvements
- Added sideways Sprint Missile Launch Tube