Garry's Mod

Garry's Mod

(WIP) ttt_tcg_thunder
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Update: 25 Mar, 2024 @ 3:09pm

Alpha 3 Changelog (ttt_tcg_thunder_a3)

- Refactored and preliminary artpassed the monlith/"pyramid" area into a Combine tech generator building
- Re-implemented a scrapped traitor trap because I figured out why it wasn't working
- Made that one wall in the parasite house not bowed in anymore
- Fixed a hole in the map that crashes your game if you shoot into it

Part 1 of God knows how many passes I'll do of that area. But now that I'm somewhat happy with it the village is now the top refactor and artpass priority.

Update: 14 Mar, 2024 @ 2:20pm

Hotfix for Alpha 2

Replaced a bunch of assets because Hammer makes me sad sometimes.

Update: 12 Mar, 2024 @ 12:21pm

Alpha 2 Changelog (ttt_tcg_thunder_a2)

New area, complete with a brand new rickety mine elevator
Varying levels of artpass applied to some of the mine/underground areas (should help with navigation)
Added a new bonus to a secret (more like obscure area, but whatever)
Simplified a connecting tunnel in the underground
Added a new connector in the basement area
Added a new way into the back room so it's not so easy to camp
Added a garage door to the parasitized building
Added a doorway to the ex-fountain building
Speaking of, removed the fountain from the fountain building
Added a ladder to the ex-fountain building to make moving between the town and mines easier
Added a door to the spiral staircase building to ease navigation
Cleaned up a path-blocking piece of rubble near the ruined house
Opened up the "slums" building a lot
Changed the church "bell" to an actual bell
Added/adjusted several player and weapon spawns
Added some barrels to the half building for ghost enrichment at popular request

Due to the unfortunate holes in HL2 and CS:S resources, Team Fortress 2 resources are also required now. However, if necessary, you can comfortably omit installing TF2 for now, as the only gameplay related things they're used for at the moment is the sound for the church bell.

The next update probably won't be done by next week as I have a pretty large refactoring of the monolith/"pyramid" planned. On top of drowning in Balatro and now Pizza Tower again, I guess?

Update: 5 Mar, 2024 @ 11:05am

Alpha 1 (ttt_tcg_thunder_a1)

Uploaded the the first strictly playable version of the map.