Tabletop Simulator

Tabletop Simulator

Nemesis Boards (scripted setup, and script assisted)
Se afișează 221-230 din 243 intrări
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Actualizare: 14 mart. 2024 @ 15:25

Switched MechaKnight's weapon order in its bag.

Actualizare: 14 mart. 2024 @ 12:08

Added counters on Vesture characters' weapon and some passives.
Also fixed the 2 yellow flashlight with no energy upon drawing it. Heh, works better when I read the script >.>

Actualizare: 14 mart. 2024 @ 11:21

Added snap points on the recently added Vesture character boards

Actualizare: 14 mart. 2024 @ 10:46

Switched Vapor and ShipAI index references.

Actualizare: 14 mart. 2024 @ 10:21

Added the other Vesture characters, didn't realise there was more, this makes my color archetype choice kind of irrelevant.
I decided to sort these characters on selection screen as their own category with their own sorting rules.
I also changed the tokens colors to better reflect their ... "versatility"
Added their bags, added their items, resized them, renamed them, added insanity tokens with their names, flipped the quest pictures to adapt to my script, added their references and spawn locations in the script.
Added an exception when adding InsanityToken to delete the clones only if they are valid, this was probably causing some errors against Void Seeders from time to time.

Actualizare: 13 mart. 2024 @ 16:18

Fixed some unforseen artifacts on the edges of some cards.
Forgot to darken Deactivation action card, fixed now.

Actualizare: 13 mart. 2024 @ 16:09

Added AI Generated pictures for the ShipAI and Hybrid.
Changed the back picture for all characters' deck, same as the contamination. This should solve some of the issue in pvp.

Actualizare: 12 mart. 2024 @ 13:49

Added snap points on each Vesture fanmade characters' board

Actualizare: 12 mart. 2024 @ 13:32

Added AI generated pictures for Rescue
Changed the picture for Interruption action card on Strategist

Disabled snapping on the Mercenary's weapon, it's too big x)

Actualizare: 12 mart. 2024 @ 4:04

Probably fixed the Traits issue but keep an eye out just in case.
Added guid references for the insanity tokens of the Vesture characters to fair against the Void Seeders.
Added an exception for the default first player token used against the Nightstalkers to be rotated by 180° more.
Added a 3 seconds delay to create the player count buttons when fighting Void Seeders, this should be enough time for the Lairs exploration tokens to go in the exploration token bags.