Tabletop Simulator

Tabletop Simulator

Nemesis Boards (scripted setup, and script assisted)
Viser 221-230 af 243 forekomster
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Opdatering: 14. mar. 2024 kl. 15:25

Switched MechaKnight's weapon order in its bag.

Opdatering: 14. mar. 2024 kl. 12:08

Added counters on Vesture characters' weapon and some passives.
Also fixed the 2 yellow flashlight with no energy upon drawing it. Heh, works better when I read the script >.>

Opdatering: 14. mar. 2024 kl. 11:21

Added snap points on the recently added Vesture character boards

Opdatering: 14. mar. 2024 kl. 10:46

Switched Vapor and ShipAI index references.

Opdatering: 14. mar. 2024 kl. 10:21

Added the other Vesture characters, didn't realise there was more, this makes my color archetype choice kind of irrelevant.
I decided to sort these characters on selection screen as their own category with their own sorting rules.
I also changed the tokens colors to better reflect their ... "versatility"
Added their bags, added their items, resized them, renamed them, added insanity tokens with their names, flipped the quest pictures to adapt to my script, added their references and spawn locations in the script.
Added an exception when adding InsanityToken to delete the clones only if they are valid, this was probably causing some errors against Void Seeders from time to time.

Opdatering: 13. mar. 2024 kl. 16:18

Fixed some unforseen artifacts on the edges of some cards.
Forgot to darken Deactivation action card, fixed now.

Opdatering: 13. mar. 2024 kl. 16:09

Added AI Generated pictures for the ShipAI and Hybrid.
Changed the back picture for all characters' deck, same as the contamination. This should solve some of the issue in pvp.

Opdatering: 12. mar. 2024 kl. 13:49

Added snap points on each Vesture fanmade characters' board

Opdatering: 12. mar. 2024 kl. 13:32

Added AI generated pictures for Rescue
Changed the picture for Interruption action card on Strategist

Disabled snapping on the Mercenary's weapon, it's too big x)

Opdatering: 12. mar. 2024 kl. 4:04

Probably fixed the Traits issue but keep an eye out just in case.
Added guid references for the insanity tokens of the Vesture characters to fair against the Void Seeders.
Added an exception for the default first player token used against the Nightstalkers to be rotated by 180° more.
Added a 3 seconds delay to create the player count buttons when fighting Void Seeders, this should be enough time for the Lairs exploration tokens to go in the exploration token bags.