Barotrauma

Barotrauma

[Borked] Pressure Compensator
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Update: 22 Oct, 2024 @ 4:48pm

Updated to 1.6.17.0

Also changed
Capacity 4000kWm-> 8000kWm
Power consumption 4000kW -> 3800kW

I was too lazy to sync changes, but from my expirience of playing with deeper map 4000kWm is not enough to fix, drain and power up fully wrecked sub, which isn't fun

Update: 21 May, 2024 @ 9:02pm

added other battery out pins because why not

Update: 21 May, 2024 @ 3:13pm

renamed everything to Pressure Compensator
except for id, so that existing machinges won't dissapear

Update: 21 May, 2024 @ 3:01pm

Battery charge indicator is hidden when item detached, it was funny

some small code refactor

Renamed it to pressure compensator, which imho sounds closer to what it actually does

Update: 21 May, 2024 @ 5:10am

rebuilt around powerContainer

Now you don't need 10 batteries to supply it
it has it's own capacity
And you can adjust recharge speed

also sky artifact now can be bought in research outposts and cities

This should make it more accessible on more subs

should be compatible with previous version

Update: 24 Apr, 2024 @ 11:34am

updated to 1.4.4.1

Update: 25 Feb, 2024 @ 9:10am

Suppressor is now turned off onRoundEnd and onRoundStart to synchronise it's state

The problem is: i can't know if submarine is buffed and there's no statusEffect like when something is turned on

So i just constantly checking it's state and if it changes i add or sub 2km from sub's crush depth

But what if it's state changes between rounds?
like if you was docked and it was supplied by outpost reactor?

You will be able to turn it on again and get a double buff, or double nerf

also i'm removing cheat flag from setcrushdepth command because this thing is buggy as hoxxes 4

Update: 24 Feb, 2024 @ 2:29pm