Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Conquest Rebalanced v2.3 - AI Rebalance + New Units
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Update: 14 Oct, 2024 @ 8:55am

Hotfix 2.2a
  • Fixing a mistake in units_rus.set that meant midwar Border Guard Section only had 3(!) men. Now all squad members should appear.
  • EDITOR ONLY: Added a US enumerator font (highly experimental, likely to change in future updates)

Update: 9 Oct, 2024 @ 1:06pm

Major Update v2.2

  • Infantry tech trees added for GER + USSR. You will now only get starter squads unlocked from the beginning.

  • New uniforms and equipment: Earlywar VDV uniforms, NKVD uniforms, Officer uniforms and Marine hats and helmets, to name a few. Thanks to KapitanSWAT for the uniforms and helmets.

  • New vehicles: Panzer I A (Flamm), 30mm FlaK38/103

  • This update adds historically accurate MG squads to GER+USSR. Now your Maxim/MG42 can come with an NCO and some ammo bearers who will support your emplaced machine gun and provide some flank security.

  • CP cost rework: Tankmen and artillerymen now cost either nothing or almost nothing. This should bring down the CP (helmet) price of vehicles and guns.

  • Reworked some existing squads: Sturmpioniere now have uniforms and loadouts for mid-war (1943), GER and USSR command units have been renamed and had their uniforms changed where necessary

  • (WIP) I have tried to fix some spelling errors in the vanilla localisation files. Squad/Section names should be more consistent now but this is still WIP.

  • EXPERIMENTAL: I have tried to completely stop the enemy AI from spawning aircraft. This seems to be working on my system but please let me know if you do see any enemy planes.

  • Bugfixes: I have changed AI research speed for "very long" campaigns to be faster. If you want a campaign with slow AI research, select "Unlimited".

    As always, I expect bugs and errors to appear. Please let me know in comments or in the bug report section and remember to post a log file if you can.

Update: 30 Jul, 2024 @ 8:14am

Minor Update 2.13



That's right, it's Universal Carrier time! This update adds two new variants to the Soviet lend lease selection, an earlier Bren Carrier, and a late-war field modified Universal Carrier (DShK) with a 12,7mm heavy machine gun. Both vehicles give cheap, mobile firepower to support infantry attacks or to carry small scouting parties around the battlefield.

  • Added Universal Carrier variants (Bren, DShK) + some modified breeds to crew them
  • Fixed some spacing errors on the Soviet tech tree

Development break
I'll be away from my main PC and notes for most of August, so if you run into any bugs please report them ASAP.

Update: 26 Jul, 2024 @ 12:12pm

Hotfix 2.12a

Defender AI was failing to spawn infantry on some maps last patch -- this should be fixed now.

Update: 25 Jul, 2024 @ 5:59pm

Minor Update 2.12

  • Significantly reduced Defender AI flamethrower/sniper usage (should be almost 0)

  • All 'new' vehicles (AT guns, tanks, snowmobiles, etc.) have been integrated into the tech tree

  • Rearranged the German tank tech tree

  • Small changes to USSR tank/APC tech tree branches

  • Increased CP limit for call-in tier 3 and above

  • Increased global CP limit -- previously this was so low that you couldn't max out all the call-in stages + support

  • Removed wait time for support call-ins & reinforcements

  • Engineer trucks (all factions): Removed pickaxes, added a wider selection of AT mines. S-mines for the Finnish truck.

  • Opel Blitz Radio truck: Now carries signallers equipped with flare pistols.

  • Added M1928A1 Thompson, drum magazine to the Ranger Platoon Sergeant

Update: 19 Jul, 2024 @ 9:07am

Minor Update 2.11

  • Hopefully improved/fixed issues with Defender AI only spawning 1/2 types of soldier (confirmed fixed for USA, RUS)

  • Added M1928A1 Thompsons, drum magazines and hand grenades to the M3 Lee (USA) and earlier variants of the M3 Stuart using technical manual loadout specifications

  • Added AT mines, grenades and carbine ammunition to M8 Greyhound based on technical manual information

  • Added 2nd Infantry Division squads to USA (Midwar, Defensive infantry armed with Hawkins mines)

  • Added some more AT mine teams for Soviets (Early and Latewar)

  • Slightly increased the CP cost of AI-only multi-tank squads

Update: 11 Jul, 2024 @ 9:43am

Update: 11 Jul, 2024 @ 8:58am

After multiple reports of crashes, I've decided to roll it all back to the last stable version (2.1c). Sorry!

Update: 11 Jul, 2024 @ 7:42am

Update: 11 Jul, 2024 @ 5:16am

Emergency Hotfix 2.1d

  • Fixed CP/MP price issue found with some earlywar German squads/breeds
  • Removed Morphine from Ranger medic inventories -- Morphine has netcode issues that stops it from working properly in a lot of cases.

NOTE: IF YOU CHANGED YOUR PREPARATION TIME SETTINGS, THIS PATCH WILL CHANGE THEM BACK. I know it's annoying, but this is something that you'll have to do after almost every patch. For this reason I will try to keep patches/updates spread out by at least a few days unless users report a game-breaking bug.