Victoria 3

Victoria 3

gonshi's balance tweaks OUTDATED
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Update: 23 Mar, 2024 @ 1:58am

(1.1.1)
Fixed: I forgot to actually reduce companies cooldowns and not just say it.

Update: 18 Mar, 2024 @ 4:06am

Changes from (1.0.2) to (1.1), where values in parentheses are the ones on (1.0.2) :

New:

PRICE_RANGE = 0.90 (0.75)

COMPANY_ON_ESTABLISH_COOLDOWN_MONTHS = 24 (60)
COMPANY_ON_DISBAND_COOLDOWN_MONTHS = 24 (48)

MANPOWER_LOST_DUE_TO_ATTRITION_PER_WEEK_MIN = 0.01 (0.04)
MANPOWER_LOST_DUE_TO_ATTRITION_PER_WEEK_MAX = 0.15 (0.12)

BATTLE_COMBAT_EFFICIENCY_INFLICTED_CASUALTY_RATIO = 1.9 (1.5)

INFAMY_THRESHOLD_INFAMOUS = 33 (25)
INFAMY_THRESHOLD_NOTORIOUS = 67 (50)


Cost of improve relations from 150 to 100 influence
Cost of bankroll from 100 to 50 influence
Cost of protectorate and tributary from 25 to 30 influence
Cost of dominion and personal union from 25 to 20 influence
Cost of puppet and vassal from 25 to 10 influence


Changed:

INCORPORATION_TIME_SAME_CULTURE = 2 (1)
INCORPORATION_TIME_SAME_HERITAGE = 3 (2)
INCORPORATION_TIME_SAME_TRAIT = 6 (4)
INCORPORATION_TIME_NO_MATCH = 12 (8)

STATE_BUREAUCRACY_BASE_COST = 1 (5)
MINIMUM_INVESTMENT_COST = 1 (5)

BASE_YEARLY_INFAMY_DECAY_RATE = 8.0 (10.0)

WAR_GOAL_INFAMY_POPULATION_SCALING_FACTOR = 30000 (20000)


country_max_declared_interests_add = 0.005 (0.004)


Revert to vanilla:

STATE_BUREAUCRACY_POP_BASE_COST = 4 (3)
STATE_BUREAUCRACY_POP_MULTIPLE = 100000 (75000)

Update: 12 Mar, 2024 @ 5:26am

(1.0.2)
Fixed: companies where supposed to be productive at 70% of gloval average, it was at 80% by mistake

Update: 18 Feb, 2024 @ 2:27am

(1.0.1)
Decreased interests from navy even more, from a 0.004 multiplier to 0.003 (it wasnt even changed in the changelog)

Update: 17 Feb, 2024 @ 7:11pm

(1.0)