Arma 3
Patria Nueva - 70's Sahrani
Showing 1-10 of 10 entries
Update: 16 Dec, 2024 @ 5:17pm

[General]
Complete code overhaul and rewrite (for my own sanity)
Changed classnames for all equipment to have a consistent naming system, may cause issues with missions made on older versions
Fixed Sherman textures broken by SPE 1.1
Changed group names in some instances
Added Hispanic identities (Credit to Grave)
Improved map markers
Binarised Addons
Added new 2 new uniforms
Added new Stahlhelm variant
Improved most uniform textures
Changed vehicle naming conventions for both major factions

NACS:
Added L/60 and L/70 to turrets
Changed parachutes used by paratroopers
Added static versions of all German WW2 tanks
Added Reservist and Republican Guard subcategories for some vehicles
Added Willys jeeps under Cars (Reservists) category
Added Republican Guard vehicle variants
Added M8 and M20 armoured cars
Added PzKpfw V Panther
Added StuG III variants
Added new Republican Guard uniform
Increased resolution of RG Beret texture
Added new RG Beret variant
Redesigned Republican Guard
Added Republican Guard Gorro cap
New textures for all Gorro caps
Added new Sherman variants
Added new F-100 livery
Made minor edits to original F-100 livery
Added Fw-190, designated the AS-1908
New Subfaction - Reservists

Guardia Civil:
Added Officer (Rifle), Officer (Rifle, APR), Officer (Riot Gun) and Officer (Riot Gun, APR) to their respective categories

SLA:
Changed various vehicle names to have consistent naming with NACS vehicles
Added M8 armoured cars
Added StuG III variants
Added Willys Jeeps
Added new Sherman variants
[GM Compat] Fixed missing crew on SPG-9
PNRS:
Added Willys Jeeps
Sehrenists:
Removed balaclava from Demolitions Expert due to it causing issues with randomisation elements
Added Willys jeeps
Probably more, I really don't remember

Update: 18 May, 2024 @ 8:07am

Version 1.0.1.0
Changes:
[General]
-Added BIKEY

Update: 23 Apr, 2024 @ 12:15pm

Version 1.0.1.0

Additions:
[General]
-New Patrol Cap model, courtesy of Grave
-NACS Borderguards gear
-NACS Marines gear
-Mercenary gear

Fixes / Changes:
[General]
-Fixed Gorro cap textures
-Fixed map marker aspect ratio
-Mod.cpp changes
-Hidden old Guardia Civil equipment due to low quality

[NACS]
-Swapped out the German Borderguards FAL variant in use for the L1A1
-Fixed NACS Republican Guard Beret RVMAT issues
-Fixed incorrect scaling on NACS Lizard pants
-Fixed missing and incorrect flag textures on various SOG vehicles when using the "Flag Display" action
-Fixed PTF editor preview image not displaying
-Fixed misaligned flag on M41 turret texture

[SLA]
-Fixed broken flag texture on T-54
-Added randomisation to T-54 parts
-Adjusted M4 Sherman decal layer
-Adjusted M18 decal layer
-Fixed missing and incorrect flag textures on various SOG vehicles when using the "Flag Display" action
-Swapped out units' retextured M43 caps with the new patrol cap

[Sehrenists]
-Replaced misplaced WP grenades with smokes
-Fixed incorrect textures displayed on BTR-40 RPD variant by default

Update: 17 Feb, 2024 @ 5:37am

V.1.0.0.5
[NACS] Fixed incorrect flag texture

Update: 16 Feb, 2024 @ 8:22am

V.1.0.0.4
[General] Fixed soft dependency system not working
[General] Debinarized soft dependency configs

Update: 16 Feb, 2024 @ 7:27am

Hotfix V.1.0.0.3
[NACS] Fixed M101 AT gun being in the wrong category
[General] Fixed missing mod.cpp

Update: 16 Feb, 2024 @ 4:34am

V.1.0.0.2
Accidentally deleted mod, now fixed

Update: 16 Feb, 2024 @ 4:33am

Update: 16 Feb, 2024 @ 4:29am

Hotfix V1.0.0.1
-Binarized some of the config files
-Removed redundant file
-Fixed NACS Pz4 / Nashorn textures

Update: 15 Feb, 2024 @ 7:35pm