DayZ
Thermal System
Visar 11–20 av 22 poster
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Uppdatering: 26 feb, 2024 @ 4:14

- Fix items changing temperature when their weight changes.

Uppdatering: 25 feb, 2024 @ 15:51

- Fix bug where consuming edibles would increase its temperature.

Uppdatering: 25 feb, 2024 @ 15:37

- Fix bug where water bottles would increase or reduce temperature when emptied or filled.

Uppdatering: 25 feb, 2024 @ 14:37

- New thermal calculations based on thermal capacity, thermal conductivity, mass and surface area of items.
- Configurations to set thermal capacity & thermal conductivity of items.
- Frozen items won't decay (flag in config to configure).
- Configuration to define items that can be consumed frozen.
- Configuration to disable impact of items on player's heat comfort.
- Configuration to disable items warming up on players inventory.

Uppdatering: 24 feb, 2024 @ 10:06

- Make thermal limits of items more portable. Avoids issues with other mods adding or modifying items & does not modify scope to items.

Uppdatering: 24 feb, 2024 @ 6:03

- Add missing blocked all actions related with water bottles if the water is frozen:
- Drain
- ExtinguishFire
- FillCoolant
- WaterPlant
- WaterGardenSlot
- ForceDrink
- PorLiquid
- Water temperature taken from wells & rivers now its configurable and defaults to 5C
- Fix overlaping icon

Uppdatering: 17 feb, 2024 @ 10:32

- Fix to make heat buff playable.
- Fix frozen icon on blocked actions not showing sometimes.
- Items in hands track ambient temperature.

Uppdatering: 16 feb, 2024 @ 18:44

- Medical tablets & desinfectant no longer freeze.
- Some items that wouldn't gain temperature now do so.

Uppdatering: 16 feb, 2024 @ 14:50

- Clothes are found at ambient temperature and will warm up when worn.
- Items under minimum comfort temperature reduce comfort level of players if worn on body or legs.

Uppdatering: 15 feb, 2024 @ 6:57

- Fix issue with icon
- Fix null pointer when parent container on an item is missing.