Jagged Alliance 3

Jagged Alliance 3

The Awakening of the Eastern Dragon
Showing 1-10 of 89 entries
< 1  2  3 ... 9 >
Update: 1 Sep @ 7:08pm

debug

Update: 31 Aug @ 7:33am

debug

Update: 29 Aug @ 10:52pm

9.09更新:
修复部分BUG
-压制射击的反击可能导致敌人动画变慢
-QBB95的模型问题
-部分枪械不能正确使用快速射击的问题
新增三种药剂,可以治疗或者强化自己,可以由配方制作
修改部分配方,降低部分物品的制作成本,增加提炼的产出
Update 9.09:
Fix some bugs
-Suppressing the counterattack of shooting may cause the enemy animation to slow down
-The Model Problem of QBB95
-The problem of some firearms not being able to use fast shooting correctly
Three new medications have been added that can treat or strengthen oneself, and can be made from formulas
Modify some formulas, reduce the production cost of some items, and increase the output of refining

Update: 22 Aug @ 7:32am

debug

Update: 19 Aug @ 9:32am

Update 9.09:
-Fix some bugs
-Add three types of grenades
-Add seven intermediate products for optimizing the formula
-Modify the formula (see formula diagram for details)
更新内容9.09:
-修复部分BUG
-增加三种手雷
-增加七种中间产物用于优化配方
-修改配方(具体见配方图)

Update: 19 Aug @ 9:31am

Update 9.09:
-Fix some bugs
-Add three types of grenades
-Add seven intermediate products for optimizing the formula
-Modify the formula (see formula diagram for details)
更新内容9.09:
-修复部分BUG
-增加三种手雷
-增加七种中间产物用于优化配方
-修改配方(具体见配方图)

Update: 9 Aug @ 6:50am

9.08 Update Content:
-Fix some bugs
-During the period of increasing public mechanisms to suppress shooting, the suppressed target attacks will be counterattacked.
-Add exclusive weapon skills for revolvers
-The effect of modifying the quick shooting skill
-Add two weapons, the QBZ56C early weapon and a shared flamethrower
9.08更新内容:
-修复部分BUG
-增加公共机制 压制射击期间,被压制目标攻击会遭到反击。
-增加左轮手枪专属武器技能
-修改快速射击技能的效果
-增加两把武器,前期武器QBZ56C和一把公用喷火器

Update: 29 Jul @ 8:13am

Update note for version 9.07:
-Add 8 new weapons, including 4 melee weapons and 4 firearms, as transitional weapons in the early stages. Adjust the initial weapons of some mercenaries to avoid using overly powerful weapons in the early stages.
-Add awakening mode to weaken the skills of 16 mercenaries. In normal mode, only the basic mode of the original skills is retained, matching the strength of the original mercenaries. The awakening mode can be restored to a strong skill state, which can be switched at any time. Simultaneously adjust the skills of some mercenaries to make them more concise, effective, and not exceed the standard.
-Add prop drone stations, placing drone stations can counterattack enemies and rescue fallen teammates
-Adjust the mechanism of some props, change AG001 bombing to off-site support mode, change the explosion mode of the broadsword mine to fan-shaped area, and divide it into trigger version and remote control version.
9.07版本更新说明:
-增加8件新武器,包括4件近战武器,4件枪械,作为前期过渡武器。将部分佣兵的初始武器进行调整,避免前期使用过于强力的武器。
-增加觉醒模式,16位佣兵的技能进行削弱,在普通模式下只保留原有技能的基本模式,与原版佣兵的强度相匹配,觉醒模式可恢复至强力技能状态,此选项可以随时进行切换。同时调整部分佣兵的技能,使它们更简洁有效并且不超标。
-增加道具无人机站,放置无人机站可以对敌人进行反击以及救助倒地队友
-调整部分道具的机制,AG001轰炸改为场外支援模式,阔剑地雷的爆炸方式改为扇形面积,并且分为触发版和遥控版。

Update: 18 Apr @ 8:26am

Balance adjustment:
-The skill of using submachine guns and pistols to attack and gain free movement has now been adjusted to require hitting in order to regain free movement
-Increase the AP consumption of some shotguns to make them more compatible with the original weapons
-Add smoke and flame removal effects to the 93 rocket launcher
-Add armor repair mechanism, automatically repair armor after each battle is completed
-Some pistols and submachine guns have added new UV devices
-The production time for obstacle breaking grenades has been extended to 96 hours.
-The mechanism of the charge signal has been modified to remove the boost effect, reduce damage increase, and increase critical strikes. After the effect is eliminated, AP will be reduced.
平衡性调整:
-使用冲锋枪和手枪进行攻击获得自由移动的技能现在调整为必须命中才回获得自由移动
-提升部分霰弹枪的AP消耗,使它们跟原版武器更加匹配
-为93火箭弹添加去除烟雾和火焰的效果
-增加护甲修复机制,每次战斗完成后,自动修复护甲
-部分手枪和冲锋枪添加新的UV装置
-破障榴弹制作时间延长至96小时。
-冲锋号机制修改,去除鼓舞效果,降低增伤,增加暴击,效果消除后会减少AP。
-增加战术轰炸和莫桑比克射击的动画速度
-其他武器平衡微调
-Increase animation speed for tactical bombing and Mozambique shooting
-Other weapons balance adjustment

Update: 12 Apr @ 3:45am

更新内容:9.05
-新增5把武器包括两把单发手枪,一把单手冲锋枪,两把双手冲锋枪,使得CQB武器更加丰富,三个阶段的武器过度更加平滑。你在中后期能够有更多的选择。
-调整所有武器的性能:
1)突击步枪和狙击步枪的基础瞄准系数统一下降1点
2)部分突击步枪和狙击步枪的AP消耗上调,调整后MOD武器相比较原版武器,在AP消耗上的优势几乎微乎其微。
3)所有爆炸物的伤害下降。现在你需要更加关注战术配合,而不是一颗雷解决问题。
4)调整指挥官和谍报员的初始武器,使他们在一登场时不会过于变态。
5)优化手枪和冲锋枪的梯度分布
6)修复一些小型BUG。
Update content:9.05
-Five new weapons have been added, including two single shot pistols, one single handed submachine gun, and two two handed submachine guns, making CQB weapons more diverse and the transition of the three stages of weapons smoother. You will have more choices in the middle and later stages.
-Adjust the performance of all weapons:
1) The basic aiming coefficient of assault rifles and sniper rifles is uniformly reduced by 1 point
2) The AP consumption of some assault rifles and sniper rifles has been increased, and compared to the original weapons, the advantage of MOD weapons in AP consumption after adjustment is almost negligible.
3) The damage caused by all explosives has decreased. Now you need to focus more on tactical coordination, rather than solving problems with a single bolt of lightning.
4) Adjust the initial weapons of commanders and spies so that they do not become too abnormal when they first appear.
5) Optimize the gradient distribution of handguns and submachine guns
6) Fix some minor bugs.