Smack Studio

Smack Studio

Marina
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Update: 3 May, 2024 @ 3:30pm

1.3 Smack Down Balance Update

Special thanks to X2DA for the suggested changes!

Neutral Special:
Small buff. Clan Bomb will now charge in 3 up and down shakes if held, and 5 if done individually.
- Reduced charge time by 17%.
- Clan Bomb 'Initial Velocity X' increased from 6 -> 8.

Up Special:
Buff to cause Injured Strong on successful grab, KBG largely reduced to compensate.
- BKB increased from 2 -> 10.
- KBG decreased from 0.1 -> 0.01.

Back Throw:
Small nerf.
- KBG decreased from 0.125 -> 0.1.
- Launch Angle decreased from 135 -> 125.

Ultra:
Ultra can be cancelled in the frame window of 12-15. Marina is now invincible until just after the first frame of the grab hurtbox becomes available.
- Pause All Players moved from frame 10 -> 1.
- Unpause All Players moved from frame 15 -> 12.
- Invincibility frames added on frame 15 -> 19.

Update: 10 Apr, 2024 @ 7:12pm

1.22 Portrait Hotfix 2

Update: 10 Apr, 2024 @ 6:59pm

1.21 Portrait Hotfix

Update: 10 Apr, 2024 @ 6:13pm

1.2 Hat Tails Release

New Features:
- Hat Tails!

Bug Fixes:
- Marina is no longer invincible from frames 12-35 of a missed counter (whoops).
- Marina can no longer land during the up special until all hitboxes are completed or the target has been thrown.

Game Feel/Clarity Changes:
Down Tilt:
- Animation now smoothly transitions into crouch if down is held at the end of the animation.
Dash Attack:
- Added a 'whoosh' sound effect when the attack is coming out.
Neutral Special:
- Added a sound effect for when the bomb is finished (wrong one, I know, but I couldn't find the correct one and it's nice to hear this one.)
- Added two sound effects for when the clan pot is being shook.
- Added a sound effect for when the bomb is released from the clan pot.
- Clan bomb will be consumed if Marina is hit while releasing the clan bomb.
- When clam bomb is fully charged, the shaking animation can also be cancelled into throwing the clan bomb by pressing special.
- The shaking animation can now also be cancelled into a side dodge or a shield.
- Clan Bomb will charge in 6 individual shakes, but will charge 1.5 times faster when the shaking animation is not being interrupted.
Side Special:
This attack was supposed to initiate a tech chase on throwing a target into a surface, but due to how much lag the move had that was not possible. With these changes it should give Marina enough time to attempt to tech chase a thrown target.
- After a successful throw, starting from frame 2, landing will cancel the rest of the animation.
- After a successful throw, starting from frame 8, fast falling is enabled and the animation can be cancelled into other attacks.
Ultra:
- Converted all 'Extra Velocity' into Velocity for consistency.

Balance Changes:
Jab:
This attack was barely lifting heavier characters off the ground, and at slightly too much of a vertical angle.
- First two hits Launch Angle 45 -> 50.
- First two hits BKB 1.5 -> 3
- First two hits KBS 0.01 -> 0.015
- Third hit Launch Angle 70 -> 60
Forward Air:
This attack felt a little too overtuned.
- Startup frames 6 -> 7.
- BKB 10 -> 9.5.
- KBS 0.12 -> 0.11.
Backward Throw:
On release I did not realize the difference in scaling between normal attacks and throw KBS, this caused all throws to be way overtuned. This throw is meant to be the kill option for medium percents.
- KBS reduced from 0.35 -> 0.125
Forward Throw:
This throw should only kill at very high percents.
- KBS reduced from 0.2 -> 0.07
Up Throw:
This throw is meant for comboing, and should not kill.
- KBS reduced from 0.1 -> 0.065
Ultra:
Felt slightly undertuned.
- Slightly increased initial jump range.
- KBS increased from 0.05 -> 0.1

Update: 9 Feb, 2024 @ 7:53pm

1.1 Hotfix

- Side Special will no longer cancel when landing before the grabbed target has been thrown, which caused Marina to drop the grabbed target awkwardly when colliding with platforms.
- Changed Side Special movement from Extra Velocity to Set Velocity to make the movement more consistent and predictable.

Update: 9 Feb, 2024 @ 6:39pm

1.0 Release

New Features:
- Full sound pass is finished. A variety of voice lines have been added and 90% of the Smack Studio SFX are replaced with Mischief Makers SFX.

Game Feel/Clarity Changes:
- Full Air Control is given after connecting the command grab on Side Special, which diminishes over time. A 5 frame window after the connecting with the command grab has been added before Marina boosts upward.
- After connecting the command grab on Down Special, Vertical Velocity is set to 0. When Marina reaches the top of her jump during the command grab, her Vertical Velocity is set to 0 again.
- Half Air Control is given after connecting the command grab on Up Special. The window in-between the confirmed command grab and the throw has been increased from 10 -> 12, giving both players slightly more time to react. After connecting the command grab and on the first 7 frames of the ability, Vertical Velocity is set to 0.
- Vertical Velocity is locked to 0 during the initial frames of the Ultra ability.

Balance Changes:
- Side Tilt KBS 0.17 -> 0.1.
- Side Tilt adjusted to have weaker knockback on the final hitbox. BKB 7 -> 5, KBS 0.17 -> 0.8.
- Side Strong BKB 9 -> 7.
- Side Strong KBS 0.18 -> 0.15.
- Clan Bomb BKB 10 -> 8.
- Clan Bomb KBS 0.2 -> 0.15.
- Backward Air BKB 10 -> 8.
- Backward Air KBS 0.14 -> 0.09.

Bug fixes:
- Fixed the issue of Down Special's counter frames lasting the entire animation. Counter frames adjusted from 1-35 to 1-11. Visually, the final active counter frame is when Marina's arms are fully extended.

Update: 27 Jan, 2024 @ 12:36pm

0.9 Pre-Release

- Grabbing the ledge will now reset diminished jump height.
- Increased fall speed slightly while charging down air to allow for increased accuracy.
- Final pass of hurtboxes and hitboxes completed.
- Down throw KBG significantly reduced.
- Down special KBG reduced and BKB increased. A successful down special counter should now cause a knock down state on the target when they collide with the floor.
- Side special's directional input window increased by 5 frames.
- Extra vertical velocity upon confirming the side special command grab increased, for more visual clarity that the directional input window is active.
- Upon throwing the enemy with side special, extra vertical momentum is increased for all directions.
- Upon throwing the enemy with side special, extra horizontal momentum is now applied in the reverse direction (does not apply to up or down throw).
- Side special KBG reduced and BKB increased in all directions. Throwing a target into the floor should now cause a know down state when they collide with the floor.
- Side special's horizontal throw launch angle changed from 0 degrees to 20 degrees to counteract the effect of gravity on the target.
- Retimed and flipped victory animation.

Update: 21 Jan, 2024 @ 12:16pm

v0.5 Initial Upload